Hypersmurf said:
You can only use a spiked chain as a double weapon if you have the Master of Chains PrC class ability that allows it.
-Hyp.
Or have an insane GM like mine - who has told me my character can, at the cost of a feat, wield her spiked chain as a double weapon ::shudder::
Anyway - there was a request for a writeup stat block?
Not knowing what level you wanted, I pulled a slight variation of the stat-block:
Paksenarrion - Human female
Level 1 - Fighter
Str: 17; Dex: 18; Con 16; Int 17; Wis 15; Cha 16 (there's a reason I've moved all my games to stat points, not die rolls like my GM still allows)
Feats: (G) Dodge; (F) Combat Expertise; (G) Karmic Strike
(G=General, F= Fighter Bonus Feat)
Attacks: +4/2d4 + 3 (Spiked Chain)
Advancement:
Level 2 - Fighter2
Feats: (F) Ex. Wpn. Spiked Chain (Previously used rapier)
Level 3 - Fighter3
Feats: (G) Combat Reflexes
Level 4 - Fighter4
+1 Dex
Feats: (F) Improved Trip
Level 5 - Fighter5
Level 6 - Swashbuckler 1
Feats: (V) Weapon Finesse (virtual feat from swashbuckler class); Deft Opportunist (+4 AoO attack roll)
Level 7 - Fighter6
Feats: (F) Improved Disarm
Level 8 - Fighter 7
+1 Dex (20 Dex = 5 attacks of opportunity)
Level 9 - Fighter 8
Feats: (F) Mobility; (G) Sidestep
Skills: Tumble at rank 10, bluff at 2-4 range (in class for Swashbuckler

).
Attacks at Level 9:
Base Attacks: +14/+9 / 2d4+3 (barring magic on weapon) Spiked Chain
Paks can make up to 5 attacks of opportunity in 1 round at this point. If Karmic Strike has been declared, so has Combat Expertise (Karmic Strike = -4 AC, CE = -4 Attack, +4 AC, DO = +4 attack on AoO's), and she can use an AoO to hit a melee opponent that has hit her. Each AoO is made at her highest base attack (+14) if Karmic Strike is declared, or at +18 if not. Each AoO is typically a trip attempt as she gets a free attack on a success (imp trip).
She hopes to purchase an item of enlarge person at lower levels, thus extending her reach to 15' instead of 10', while decreasing her attack and AC by -1 each.
Tactics: She prefers to trip her opponents as they approach, but regardless of whether or not she trips them, sidestep allows her to move on each AoO, so that she can always ensure a new AoO on the opponents next turn. One for standing up, one for approach = 2 moves she can make... She can also disarm on an AoO (+2 to disarm attempts with chain, plus imp disarm, plus Deft Opp), but usually prefers to attempt such against a prone foe.
At 10th level, she'll be going into Dervish PrC, and enable even greater movement around the battlefield.
Is that good enough or do you need more stats? She's only second level right now.