can this strategy be stopped?

Is there a moment when it first runs out and he needs to re'cast' it that it isn't up? Readying actions to strike him right then would hurt. Do Psionics need to concentrate? Could maybe ruin that too.
 

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Good responses so far. Let me clarify some things:

1) I play in a Forgotten Realms campaign setting where the magic-psionics transparency rule is in effect, so anything that says "spells" also applies for "Psionics"
2) As far as I know a Psion can use metapowers on a 9th level power so long as the total point cost doesn't exceed his level. Timeless Body is 17 points to cast, Extend Power costs 2, so grand total is 19 which is less than his level; it should work
3) Lets rule out the strategies involving readied actions since that really is metagaming
4) The power lasts until the end of the manifesters next turn, so if it's extended it lasts until the end of his 2nd turn, so there isn't any moment when he is unprotected.

Taking all those into account, isn't it still kind of unstoppable? Grappling shouldn't work since it's a form of attack and he is immune. Antimagic field shouldn't work either because it is technically a "spell" which he is immune to. Any other ideas?
 

Hm. That makes psionics a lot more paarful than magic, IMO. The House Rule Stamp is wobbling...ready to come down... But that's neither here nor there.

I still think an AM Field would work. Granted it's an "effect," and by the official definition it's also an "attack," but it seems like the only spells/effects that AMF doesn't suppress are specifically noted as such (a la Wall of Force and Disjunction). And if it doesn't work, it oughtta...down, HR Stamp! DOWN!

The only other thing I can think of is terminate combat. Flee the scene. Come back later and hope you beat his initiative next time around. :)

Or maybe make him THINK you've left combat. Perfect Invis, perhaps, and Mind Blank. And Fly. You vanish, and if he takes the bait, he lets the power expire...cuz paying all those points every 12 seconds gets mighty spency. Then you whack him.

*shrug*
 

superkurt13 said:
2) As far as I know a Psion can use metapowers on a 9th level power so long as the total point cost doesn't exceed his level. Timeless Body is 17 points to cast, Extend Power costs 2, so grand total is 19 which is less than his level; it should work

So we are talking at least a 19th level Psion here?

superkurt13 said:
3) Lets rule out the strategies involving readied actions since that really is metagaming

Actually, it isn't. You notice that he isn't hurt after he manifests a power, so you ready to disrupt the power.

superkurt13 said:
Taking all those into account, isn't it still kind of unstoppable? Grappling shouldn't work since it's a form of attack and he is immune. Antimagic field shouldn't work either because it is technically a "spell" which he is immune to. Any other ideas?

He'll be immune to the grapple damage, yes, but he can still be pinned. After all, you aren't hurting him, you're just holding him in place. Antimagic field causes the Timeless Body power to snuff out while within its confines. In fact, a Greater Dispel would work on it too, with the magic-psionics transparency.
 

I think Antimagic field (or disjunction) should work as well, but as written it seems like it wouldn't overcome it.

I still disagree on grappling/pinning him. You can argue that pinning him isn't harmful since he's just being held in place, but in order to grapple him you need to perform an "attack roll", and grappling is covered under the COMBAT section of the players handbook, so I think it would still qualify as an attack.
 

superkurt13 said:
I think Antimagic field (or disjunction) should work as well, but as written it seems like it wouldn't overcome it.

I still disagree on grappling/pinning him. You can argue that pinning him isn't harmful since he's just being held in place, but in order to grapple him you need to perform an "attack roll", and grappling is covered under the COMBAT section of the players handbook, so I think it would still qualify as an attack.
No, as written AMF does work. The Antimagic Field doesn't effect the Psion. It effects the power. Only the Psion is immune to the spells' effects, not the Psion's buffs.
 

superkurt13 said:
I think Antimagic field (or disjunction) should work as well, but as written it seems like it wouldn't overcome it.

Unless it is called out specifically (like Wall of Force, Prismatic Sphere, and Prismatic Wall are), then it is suppressed by Antimagic Field. Take a look at the spell description for Antimagic Field.

superkurt13 said:
I still disagree on grappling/pinning him. You can argue that pinning him isn't harmful since he's just being held in place, but in order to grapple him you need to perform an "attack roll", and grappling is covered under the COMBAT section of the players handbook, so I think it would still qualify as an attack.

You need to make a melee touch attack to initiate a grapple. As per Timeless Body, you would suffer no damage from this attack (not that it would do any). Then, a grapple check is required. As per Timeless Body, a successful check would prevent the harmful effects (i.e. Damage), so you would take no damage from the grapple check. At this point, you are grappled. Another successful grapple check from your opponent (the damage of which you would ignore) would put you at pinned.
 

Kill the psion´s friends while he´s so busy protecting himself. And the psion´s friends´ family. And their friends too. Then kill the psion when he runs out of power points, and his pet rock.

And then, the pet rock´s family.
 

If we are splitting hairs on an attack, drop a wall of stone or iron on him. No attack roll, not a spell since it is permanent once cast. Even if he is invuln [edit]to the[/edit] damage, he is still held under a multi-ton block of stone/iron. Unless his strength is rather high he isn't going anywhere, nor is he casting any spells.

You could always stone shape the ground under him and drop him in a pit. Rock to Mud would work since you aren't targetting him with it and the spell doesn't let him walk on water/mud.

You just have to target his environment in a way that it removes him from combat without directly "affecting" him or attacking.

*** Man, my mind was moving faster than my fingers could type ***
 
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