I don't have any questions for the design team - I thought I was talking with you??Ask the designers about these things, which you say the text doesn't suggest. I was satisfied with the text, myself.
I don't have any questions for the design team - I thought I was talking with you??Ask the designers about these things, which you say the text doesn't suggest. I was satisfied with the text, myself.
Yes, and I asked you how the pact was evil if the character didn't know the patron was evil. You responded with questions. I quoted you as a reference.You're quoting me. I said if the character does know the patron is evil, the pact is evil.
Well this thread exploded. Did you guys end up into some conclusion?
I don't have any questions for the design team - I thought I was talking with you??
Yes, and I asked you how the pact was evil if the character didn't know the patron was evil. You responded with questions. I quoted you as a reference.
Well this thread exploded. Did you guys end up into some conclusion?
The class is shockingly evil to me, as written, even though a few of the official patrons are not evil.
The discussion here has shown a lot of sharp disagreement, becoming vitriol in reply to my own comments, which oddly are among the shortest. The primary issue of contention seems to be whether the text means the same thing for everyone who reads it, and whether that text is the highest authority.
Is it so bad to be told you would have to be evil to be a typical warlock of the fiend or great old one? If the DM doesn't allow any evil PC's, then it could be a big downer because then you'd have some players who like it but can't play it. I recommend letting the alignment of the patron match the warlock.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.