I find ways to contribute and make my own fun.
Agreed. I also find ways to kill things and take their stuff.
If your fighter-type can't keep up with spellcaster types, there's something wrong. Build, equipment, use of the character?
My guess is the complaining is mostly from people who don't play fighter-types, don't see the appeal of them, and haven't seen/recognized one being played effectively.
When I was playing 3e with a paladin, the DM used to complain that by around 7th level I was hitting at least once every round and doing like 15 hp per average hit, plus had great saves and was immune to a fair amount of stuff (disease, fear, etc.) I don't think I was really overpowered, but I wasn't in anyone's shadow, either.
If I played him defensively, or hiding in the back to avoid blows like a wizard, yes, he wouldn't have been effective -- and I would have been bored.
For what it's worth, my favorite classes are:
- Paladin
- Fighter
- Cleric
That's true for both AD&D and 3e. For 4e, I've only played a paladin, and found it a yawn fest because he feels more boxed into the Chekov role of damage sponge until he's knocked out, rather than big bad
![Mad :mad: :mad:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Mad :mad: :mad:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Mad :mad: :mad:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
with a big sword!
Rolling for the heck of it . . . rolled 14+7 base attack +4 Str + 1 magic sword + 1 Weapon Focus = 27 to hit.
Damage: 1d10 Longsword +1 for magic sword +1d6 holy = see below.
Don't even need to smite evil or Power Attack.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)