Vyvyan Basterd
Adventurer
I have yet to see a perfectly balanced system and that includes non DnD games.
Luckily I never asked for a "perfectly balanced system." I just want one that reduces gaps in power levels amongst characters. BECMI, 1E, 2E, and 4E D&D all did this well enough. Shadowrun, Earthdawn, Witch Hunter and countless other systems did this well enough also.
There are three issues that I see one is a game may start out pretty closely balanced but as new splats come out the game slowly starts having power gaps.
I think those power gaps will exist from day one and that's OK. It's when options keep rolling out and the base system cannot handle combos that cause an ever-widening gap that I take issue.
The only cure for this is to either say no to them core only or be willing to police them and adjust them if there is a problem.
Far from "the only cure." The only cure you find acceptable maybe. I acknowledge it is a cure, but not one that meets my groups desires for a fun game.
Again you have a choice you can whine on message boards that game is broken or as DM you can take control and start saying no to certain combos.
Thank you for insinuating that I'm whining about the problem. As DM I did take control. I took control by saying "I will never run 3E again. Who wants to take the reins?" The fact that the other 5 people I gamed with wouldn't take on DMing (when 2 of them had DMed extensively before), shows that we all had the same issue based on our desires for a fun game.
The third is there will always be people who have system mastery and players who are not interested. Now if you end up with a situation where those who have it are walking all over those who don't and they can't have fun with a weaker character and the non system mastery folks can't have fun then there is only one logical choice and that is don't play together.
We almost didn't. We almost quit gaming altogether because we couldn't find a replacement game to our liking. The weekend before 4E was announced I had decided I was going to tell the group we were done. The hopes of a better system when the announcement was made changed my mind and I continued to run a game I didn't like anymore just to keep us together long enough to try 4E. It wasn't an easy decision as you try to make it sound, mainly because we aren't a bunch of gamers that play D&D, we are a long-time group of friends that enjoy getting together over a game. I'd say we'd still hang out without the weekly structure of a game, but I have many great friends that I rarely see on a regular basis because they no longer game with us.
I know a lot of people don't want to hear this but sometimes certain play styles don't work together. If the issue comes that no matter what you do half your table is going to be unhappy then right there is a clue that maybe this group should either play something else or split into separate groups.
The group got along in different playstyles for many, many years. 29 years total, with the last year or two of 3E becoming a problem still means over 25 years of different playstyles working together in games that didn't cause as great a divide as the one that finally caused a problem.
I acknowledge that this is not a problem for all groups, but to dismiss someone who doesn't share your experiences is just rude.