Imaro
Legend
Apropos to none of the previous discussion, my favorite example of this phenomenon is as follows:
BMX Bandit 3.x Fighter: "See that group of 15 kobold mooks standing in a tight group about a hundred feet away? I'll run into their midst using a surprise round, then I'll attack! Because I took Power Attack, I should be able to kill the most powerful one with my first attack. Then, because I took Cleave and Great Cleave, I should be able to kill every one of the mooks standing around me. Then I'll take my 5' step to get into range of more mooks, and attack again. Great Cleave will let me take out any others within reach. If they stand in the right pattern, I should be able to take out a dozen of them. Then you can swoop in behind me and clean up any leftover enemies I couldn't handle. Isn't it great that I spent all these feats to be prepared for just this situation?"
Angel Summoner 3.x Wizard: "Why don't I just cast Fireball?"
I'm just curious... but how is this any different from 4e? The Wizard in 4e would be able to do the exact same thing to a group of kobold minions and would leave the Fighter with nothing to attack afterwards. I've actually seen this happen in 4e games.
I'm sorry but this example seems to have alot more to do with utilizing good encounter design, and not bunching the kobolds up so that the Wizard's tactic is optimal and able to eliminate all of them. Just saying.
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