Magus_Jerel said:
And fighter types are or aren't short on sheer firepower in comparison to magic users at any given level of the game?
And your rule change doesn't make it worse? By your rules a wizard will be able to cast 2 spells a round starting at level 1, and 3 spells a round when they are hasted. I'm sure the one extra attack they get at low levels under your system will make the fighters feel much better. Whoopee.
Actually - the "six seconds bit" isn't an assumption.
The six second "round allotments" are entirely consumed - wether or not I choose to USE them is a different matter.
Exactly. You have 6 seconds of time, but nothing says that your actions will always use all 6 seconds.
Also - the allotments of time are all of equal size... 6 seconds... and I "can't even dare" to compare them on that basis?
Not all actions take the same amount of time to complete. You may very will only use 5 seconds out of the 6 available to you.
That is the concept you seem to be having trouble comprehending.
After all - I can't "hold back" any time I don't use... so any set of possible actions takes the whole 6 seconds - right?
Wrong. Some sets of possible actions take less than 6 seconds, but don't leave you enough time to do anything else.
And an MEA is a MEA - right?
Sure, but two MEA's do not take 6 seconds to complete. An MEA and a Partial will take 6 seconds, but two MEA's will take slightly less. (Wow, some things take longer to do than others, what a concept!!)
If you want to play the "no two actions are identical" trick... sorry - don't work. All actions occur in one system - the round system. Therefore, they are comparable.
Not in the way you are trying to compare them.
I am well aware of the consequences of "allowing" two partial actions in one round. It turns the very fundamental way of thinking about combat upside down just as surely as banning the haste and time stop spells from the game would change it. It hurts your head to concieve of it, but yes - that IS what I am suggesting, and arguing for.
It doesn't hurt my head. It's just very obviously not the core rules, and the core rules are what we use on this board.
If you want to propose an alternative way of handling the round system, feel free. But be honest and admit that you are proposing new rules and take it to the House Rules board.
You might want to check out the Spycraft supplement, I believe it uses only "Full Actions" and "Half Actions" in it's version of the D20 combat system. You might find a few pointers.
I just think that system gives spellcasters a much bigger boost than fighters (which isn't an issue in Spycraft, because it seems to assume no spellcasters).
Yes, mages get their two spells as well - but "free" actions take on a whole new meaning as well - especially when it comes to how they occur and when you can theoretically do them. Quickened spells as interruptions - without readied actions, are even deadlier interruptions than readied archer fire.
I thought you were saying that fighters already get the short end of the stick, and now you are proposing to make spellcasters even deadlier, on top of the two spells a round unhasted?
Combat is not a game of "I take my turn to bop you and you take your turn to bop me" - It is more sophisticated than this.
Your right, it is more sophisticated than that, even using the actual rules in the PHB. Your little bit of revisionist thinking isn't necessary, and only widens the gap between melee and spellcasters even farther.
In essence, I am proposing the idea of playing chess, instead of checkers - on the same "ground" you knew - or at least thought you knew...
There you go, trying to sound clever and stuff. Your not really very good at it, because it's having the opposite effect.
Trying to imply that the rest of us are just unsophisticated yokels who can barely handle a game of checkers while only you are of the true intellectual elite, able to comprehend the subtle complexities of chess. It's not only insulting, it's laughable. You really do remind me of the pigs from Animal Farm.
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