KarinsDad said:
You mean like the summoned creatures from Summon Natures Ally X spells which are from this plane? Are they all outsiders? Are all of the creatures in the PHB outsiders for Summon Monster X spells (not sure, I thought maybe the SRD was changed to only have outsiders, gotta go look that up).
All of the Summon Monster spells summon outsiders. The Summon Nature's Ally spells are only open to druids (and to a lesser extent, rangers), who are presumed to 'know best' what is necessary to be done, that is why they are druids and rangers.
How do you know the creature you summoned wasn't busy at the time you summoned it?
It doesn't matter. When the spell is finished, it is immediately sent back to where it came from. Of course, since in traditional theology (which is what the D&D theology is based on) these sorts of creatures have no independent will, being merely constructs representative of their ethos or element.
Whether it dies or not is irrelevant.
What is relevant is that you ripped it away from where it was and forced it to perform tasks for you. If it "dies", it reforms in 24 hours. The caster doesn't care that it lost those 24 hours.
You miss an important point. The creatures being summoned are, for the most part Celestial or Fiendish creatures (with a nhandful of other options, all outsiders of various types, including elementals). In traditional theology, this type of creature has no free will (especially Celestials, akin to angels, which explicitly have no free will, existing entirely to serve). This means that having them perform tasks for you (to the extent this is in accord with the precepts of alignment, i.e. Celestials are used for generally good purposes) is
what they are intended for.
Sounds like slavery to me.
Only if you assume (incorrectly) that they have free will and are anything other than alignment or elemental constructs.
Only if you don't understand what the summoned creatures from the Summon Monster spells actually are.