Eldritch_Lord
Adventurer
Then why does Empower specifically say Magic Missile's effect would be (1d4+1) x 1.5 instead of (1d4) x 1.5 +1? Or did they errata that out?
Any dice roll (other than the specified d20 rolls Dandu referenced) are variables, so the +1 in magic missile's 1d4+1 is indeed part of the "variable numeric effects"--1d4+1 gives the whole random range, so it's still variable and numeric despite being a +X added on to a dice roll. However, in the case of magic missile, the spell itself is doing 1d4+1 per missile. In the case of the claws, the power itself is only doing 1d4; the total damage is a variable, yes, but the variable numeric effects of the power are only that 1d4, so you deal 1d4*1.5 plus any other mods.