Reynard said:
I love 3rd Edition. it is fun, it has lots of options, it is modular and it allows me to create the things I want as a DM.
However...
I am suffering from a bit of nostalgia. I find myself wanting to run a 1E or RCD&D game. The one thing 3E doesn't provide is that sense of wnder and bemusement I remember from when I was a yung'un, fighting Bargle and the like. The question, then, is: can one recapture that joy of the "first time"? And: do we need the old games to do it?
It seems like every time I read one of the Gygax Q&A threads, or some other thread about the old skool -- a style I love and try to emulate with my 3E games -- I long for those days.
I guess to me it depends on what exactly you want to recapture. I tried 3E and was ultimately unsatisfied... I went back to the older editions and found out that I like them better. Certain things that I used to consider flaws I "get" now... the one great thing 3E has done for me is to show me, by being different from the old editions, what I liked about them and the virtues of their design philosophy.
So in my case, as regards my personal enjoyment, I find the old rulesets to be superior... I think they are actually better games. I'm not sure if that's where you're headed, or if you're really perfectly satisfied with the 3E rules. See, what I guess I first thought of as something like nostalgia turned out to be a longing for more rules-light days, when combats ran quicker and adventure prep was much easier, when skills were covered merely by your character's background (hand-wavey) and the DM just made up spot rulings for things you wanted your guy to try.
Now, you may say "No, I like 3E just fine and it really runs the way I want it to run... I just want to have the same feelings I had when I was a kid." I don't know about you, but enough stuff has happened in my life that I'll never feel like I felt as a kid, at least not in this life. Recapturing the phenomenon of kid-being might be beyond the scope of a set of game rules.
My suggestion, in addition to following the links provided by the excellent fellows upthread, is to get your hands on some old edition rules and try it out. Maybe you'll find that the rules do things in a way that you like, delivering a play experience that 3E does not deliver for you. Or perhaps not. But I can't think of any reliable way to get to the bottom of the issue without just diving in with both feat. Get an old school module, whatever 'speaks' to you, and run it for your group. I would suggest keeping in mind that a lot of the
assumptions are simply different than those of 3E... it's going for a different sort of play experience. So figure out those strengths and play to them. That way you'll find out for yourself.
And again, follow those links. There are a lot of people who have a lot of experience in those places, and are for the most part a thoughtful bunch who really seem to understand the bases of the older rulesets.