Maxperson
Morkus from Orkus
You don't get to teleport until the beginning of the attack(the attack roll) completes(hit or miss).sure, you would hit, if something was still there, but it teleported away...
You don't get to teleport until the beginning of the attack(the attack roll) completes(hit or miss).sure, you would hit, if something was still there, but it teleported away...
We're discussing RAW, not what I would do at my table.Dude, you do what you want at your table. But I don't feel like the spirit of the spells limits their usage in this way. It's a teleportation spell with a limited range and limited capacity. You can focus on strict game elements if you like, but I prefer my games to be more story-driven and allow for broader usage of abilities. If you need a very specific wording for every single spell an ability, then you end up with the 500 page tomes of spells like in AD&D or the 20 billion different spells from 3e.
Show me what RAW says the beginning of an attack ends before an attack roll. Because once that sword is swinging towards you, the beginning of the attack, it ends with the attack roll.
@Lyxen this is the attack routine.
"1 . Choose a target. Pick a target within your attack's range: a creature, an object, or a location."
The attack has not begun yet. You've just decided who you are going to attack.
I never claimed any of it to be RAW.We're discussing RAW, not what I would do at my table.
I would probably let it work. I just wouldn't incorrectly claim that it was RAW for it to work.
The part where you are skipping the end of the trigger which is the hit or miss. That's the part I am having trouble with. The beginning is the attack roll. The finish is the hit or miss.Which part of "If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction." causes a problem to you ? I interrupt a creature between his declaration that he intends to attack me and the actual attack and its resolution. I nullify the attack, because when he resumes his attack, I am no longer a valid target.
The part where you are skipping the end of the trigger which is the hit or miss. That's the part I am having trouble with. The beginning is the attack roll. The finish is the hit or miss.
But... the world is the center of the universe: it doesn't move!if momentum is not conserved, teleportation spells would be lethal, as we are currently moving at VERY high speed around the sun etc.
Real life experience is what is relevant, not the fact that the physics are different. Picturing the fiction just doesn't work. And it doesn't make sense as a rule, either. You can't use any actions because it's "instant", but it uses your movement?What's the point in bringing real life physics into this though?
See also; deflect missiles.No, the beginning it not the attack roll. In any case, the attack roll is NOT a perceivable event, and it would not be a valid trigger. Whereas the intent of attack, the declaration, corresponds to something in the game world, the weapon is moving in my direction.
By the way, if you are in doubt as to whether a spell can interrupt and modify the result of an attack sequence, I really suggest looking at the Shield spell, which is exactly the same thing, a reaction right in the middle of the attack sequence (it's even after being "hit"), which modifies the result of the attack and can change a hit to a miss. 4e had many more triggers of the kind, including swapping targets...
Right, which isn't how 5e is written nor intended to be read. The rules text intentionally doesn't cover everything, and explicitly makes the DMs judgement part of the game engine.Dude, you do what you want at your table. But I don't feel like the spirit of the spells limits their usage in this way. It's a teleportation spell with a limited range and limited capacity. You can focus on strict game elements if you like, but I prefer my games to be more story-driven and allow for broader usage of abilities. If I wanted to play D&D like a video game, I'd just play Baldur's Gate 3 (fantastic game btw, highly recommend). If you need a very specific wording for every single spell an ability, then you end up with the 500 page tomes of spells like in AD&D or the 20 billion different spells from 3e.
Exactly. Outside of a fight, you aren't in a turn or a round. Timing is determined by the story and the DM.Also, for those of you hung up on the spell being a reaction versus of bonus action, I thought combat was the only time rounds and action economy come into play. Outside of the combat, things get less well-defined, so it seems perfectly reasonable to use a spell as a "reaction" when you aren't actually using rounds and initiative to determine order of actions and action economy.