Why are you comparing a full caster to fighter or paladin? And of course they can improve their AC via magic armour or bumping dex.
Maybe it is that line I said about Druids having a lot of incentives to be frontliners. Then I went and talked about two frontliners. I get skimming posts to get through this faster, but could you at least slow down wehn responding to someone directly?
And a fighter, or cleric, or heck a wizard can improve their AC via magic armor. Elven Chain doesn't need proficiency to wear. And they can all bumpy Dex too. That still doesn't make an 16 AC decent for a mid to high level character. And considering magical AC bumps are very closely monitored because of bladesingers and Forge clerics and Paladins, it seems pertinent to recognize that at least letting a druid match non-magical armors without magical AC shoudn't be that hard.
It's not homebrewing, it is directly in the DMG rules.
In a section all about homebrewing magical items.
Perhaps we should nerf clerics instead? I never understood why they need to have the amount the armour they have. Paladin already fulfils the role of a plate-wearing holy warrior.
Or you could let people have different tastes than you without forcing them to argue about it and take virtue tests to prove they aren't a nasty nasty powergamer, instead of nerfing a character class that in no way deserves a nerf.
Th logic is fine. The rule is not comprehensive tratise of entire druid belief system, it merely deals with a common and pertinent aspect of it.
No, it is not.
1) Metal is natural, calling it unnatural makes no sense.
2) Worked Metal is no more a sign of civilization than chemically treated leathers or lacquered wood or paper or glass. Heck, one of the earliest signs of civilization are things like writing, fire and language. Druids are fine with those.
3) The druid has no restriction on any form of metal except the one has a mechanical defensive impact. Using metal weapons is 100% fine.
4) The "encased in metal" argument doesn't make sense, because shields aren't encasing you.
And on and on and on.
Right. So those classes have harder time getting good AC, as they need to spend resources such as feats to achieve it. Just like druids need to spend resources such as magic items to achieve it. Seems fair to me.
Rogues get the ability to hide or dash as a bonus action (avoiding the fight), disengage to avoid taking hits and get a reaction to take half damage when hit anyways. Also, as a Dex primary class, they are very likely to get a 17 AC before magical gear.
Monks have unarmored defense, a bonus action dodge, increased speed to get out of fights and the ability to cancel ranged attacks.
Warlocks, Sorcerers and Wizards all have magical spells to increase their AC, a few have specific subclasses that either increase their HP or their AC, teleportation spells to get out of fights, and especially in the case of Warlocks, taking the feat to get medium armor is incredibly valuable to them. An option you would deny druids.
Only two druids get any sort of mitigation to their low AC. Which is quite low. If a druid doesn't make Dex at least their 3rd highest ability, they are looking at a maximum AC of 14... something that a wizard, sorcerer and warlock can all beat trivially. And this doesn't get into any other issues, such as the druid having a strong incentive to be in melee, since most of their ranged options are limited after they cast a single concentration spell.
Not just mine. The majority here seemed to agree with some form of metal restriction on druids, even though they don't like how the rule is implemented. And I would guess that is the prevailing opinion of the playerbase.
And I'd say you are likely wrong in that assessment, because it comes up all the time across all social media, with people trying to figure out why they have to deal with this.
I really don't think you can extrapolate armour materials from monster stats like that. The monsters are designed to work as CR appropriate foes, not as reagents of crafting simulation.
And yet, they still follow the same AC rules. Any creature that doesn't have "natural armor" listed is either wearing armor (which is listed) or just uses their Dex modifier +10, just like every PC.
Certainly the cow is there. Wizards generally do not get healing spells. There might be some minor exceptions,but overall theme is there. Wizard is not the party healer. And yes, it is an arbitrary thing based on D&D history, and a reason why a lot of people like it.
"minor exceptions" like the healing spells they can get? I'd call that more than a minor exception. You can't say "wizards don't get healing spells" if I can then point to healing spells that wizards get.
I don't agree that those subclasses particularly require waiving the armour restriction.
"Require"? Maybe, maybe not, but all four of them make perfect sense to be wearing metal armor from various sources just based on their subclass lore.
No, becuae the class is actually built so that not wearing armour is still a valid choice and wearing some armour doesn't violate the themes of the class in the first place.
Wearing armor doesn't violate the theme of the class who goes into battle without armor? Huh... a strange assertion. I wonder if it is just because you want to power game with Barbarians by letting them wear armor so you can focus on strength and con instead of dex.
Ok. I like that theme and so do many others.
Great, then make it a choice, and then all of you who like it can keep doing as you do and those people who don't like it aren't forced to deal with it.
Win-win.
This is how good game design works, especially in a class based game. Classes are thematic archetypes and the rules need to support and encourage playing that archetype. If you're not gonna do that, then it is just better to get rid of the classes altogether.
And yet the class should be flexible enough to cover multiple archetypes.
The Barbarian is flexible enough that I have twice made a Barbarian Knight, and it worked perfectly. No issues with mechanics or themes. It was a great fusion. And that is a far bigger dissonance than I see in letting a nature worshipper use the gifts of nature to protect themselves.