What's this thread titled again? What thread am I in?
Yeah, let's all pretend this is a legit rumor some more. The con came and went, there was no pulled announcement, or anything of the kind.
But if you don't see anything wrong with that podcast, I really have nothing else to say. I would have certainly said the same thing about other companies' employees, had I witnessed them displaying that kind of behavior.
The 'type of behaviour' is all yours.
You're welcome to your opinion, but by contrast I've found WotC's 4e planar material largely uninspiring except when it was covering some of the locations with a history in prior D&D material, and as a whole I found much of it lacked the depth and sense of history that inspired and continues to inspire me when I look back at some of that 2e (and some bits of 3e) material on the planes.
The history of the 4e planes is well established, and is defined by sweeping events of the past like the dawn war and the placing of the seed of evil. In contrast, there isn't that much history to 3e cosmology, and a lot of it was established pretty late in the edition's lifespan, under the same editorial approach that created 4e.
They went way too far IMO in the direction of 'everything must be an adventure location for PCs to kill evil things and there's no need for boring depth and world detail beyond that because D&D isn't about traipsing through faerie rings and interacting with the little people'. But tastes may vary, and I'm glad that you've found something that fits your style.
This is not an accurate description of their approach, or my style of play.
You're particularly neglecting the feywild- you do know
there wasn't actually even a fairie realm in the 3e cosmology, right? I mean, for 4e,
they added an entire huge realm based around the idea.
Not to mention, you're also doing a disservice to my campaign, wich just fyi, probably blows yours out of the water when it comes to depth and world detail. Yeah, I went there.
I have ten players in two games, I've been running this campaign since 4e began, and if somebody described the campaign as 'kill evil things and no need for boring depth' we'd probably laugh in their face. And no, I
don't care if you've been running your game since gary gygax was a tween or whatever.
I'm aware, and that has some similarities to how I ran the Great Wheel, but it's not the same thing. What I meant in my previous post was that the planes would also change their positions in relation to each other. The wheel would turn, and the 'gears' (I suppose you could imagine them as smaller wheels) would turn as well.
IIRC the eberon planes also trended closer to one another at certain stages, I may be wrong but I think the kalashtar in their home plane conflict with the nightmare crazy plane at one point. The important thing remains the same through- moving planes around is cool!
I should also be noted that I also slightly house ruled how certain planar spells worked because of this set up. In particular, it could be far more difficult to travel via magic from the plane you're currently on to one that is far away from it on The Wheel than it would be to go to the plane right next door. On the other hand, I also had portals which were similar the Moon Gates of Ultima fame act as naturally occurring portals which could be used to travel from one plane to the next. The trick was having some knowledge of when the plane you wanted to go to would be adjacent to the one you were on.
I must admit I wince when people talk about plane specific magic because I found the 3e planescape approach a huge hassle that just punished the pcs for wanting to go to interesting places and still be effective there. Your approach of relating it to things like travel sounds far more viable, while still making the journies meaningful and challenging.