Shemeska
Adventurer
Please. Like youall were using guardinals and settings your campaigns in bytopia. To say nothing of the plane of vaccum. Spare me the flimsy excuses for unjustified rage.
Heh. My campaign at the time had a guardinal descended aasimar PC and one guardinal PC (lupinal), and a number of NPCs. We spent two campaign arcs in Elysium, though only some brief appearances in Bytopia. However we spent a campaign arc in Vaccuum, which contrary to WotC was quite the opposite of the "antithesis of fun" in our experience.
You don't even need the great wheel for planescape. If anything, 4e gives you more and better places to actually play in when you're not in sigil.
You're welcome to your opinion, but by contrast I've found WotC's 4e planar material largely uninspiring except when it was covering some of the locations with a history in prior D&D material, and as a whole I found much of it lacked the depth and sense of history that inspired and continues to inspire me when I look back at some of that 2e (and some bits of 3e) material on the planes.
They went way too far IMO in the direction of 'everything must be an adventure location for PCs to kill evil things and there's no need for boring depth and world detail beyond that because D&D isn't about traipsing through faerie rings and interacting with the little people'. But tastes may vary, and I'm glad that you've found something that fits your style.