Here's Finnegan Mac Morn's cohort Auldurveg Div=Diviner, specialist wizard. Necromancy is opposition school.
(Question on PrC's - are you allowing/familiar with either Incantrix or Spelldancer from Magic of Faerun?)
Auldurveg , male human Bbn1, Div5: Medium-size Humanoid (human); HD 5d4+1d12+18; hp 41; Init +0; Spd 40 (20) ft; AC 10 (18 with half-plate+1); Melee longspear +5 (1d8+3/crit x3); SA rage, spells; SQ summon familiar; AL CG; SV Fort +6, Ref +1, Will +4; Str 14, Dex 11, Con 16, Int 16, Wis 10, Cha 14.
Skills and Feats: Alchemy 11, Scry 16, Concentration 16, Knowledge (arcana) 7, Knowledge (nature) 7, Spellcraft 11, Professional (herbalist) 3, Intuit Direction 2, Ride 3; Spellcasting Prodigy (Wizard), Scribe Scroll, Craft Wonderous Items, Combat Casting, Leadership/Extra Slot. Spell Mastery.
SA–Rage (Ex): 1/day, Auldurveg can fly into a screaming blood frenzy for 8 rounds. Auldurveg gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Auldurveg is winded.
Typical Wizard Spells Prepared (4/5/4/3):
0: Detect Magic, Resistance, Daze, Light
1: True Strike x2, Magic Missle, Lesser Sonic Orb, Expeditious Retreat [Combat]/Hypnotism, Charm Person, Expeditious Retreat, Message, True Strike [Social]
2: Detect Thoughts, Ice Knife, Endurance, Mirror Image [Combat]/Detect Thoughts x2, See Invisible, Familiar Pocket [Social]
3: Tongues, Haste, Fireball [Combat]/Tongues, Dispel Magic, Clairaudience [Social]
Wizard Spells Known:
0: All but Necro
1: True Strike*, Hypnotism, Charm Person, Expeditious Retreat, Message, Magic Missle, Lesser Sonic Orb
2: Protection from Arrows, Melf's Acid Arrow, Detect Thoughts*, See Invisibility, Invisibility, Bull's Strength, Endurance. Blur, Mirror Image, Ice Knife, Familiar Pocket
3: Dispel Magic, Fireball, Hold Person, Clairaudience, Tongues, Haste*, Greater Magic Weapon
Languages: Common, Keltish, Tribal
Equipment:
MW Longspear 155
Called Half-Plate +1 (As a standard action, armor can be summoned, and appears fully donned) 4750
Brooch of Shield (1/day, 2nd lvl caster) 400+20 xp.
Alchemist's Fire (5) 100 gp
Tanglefoot Bag (2) 100 gp
Thunderstone (2) 60 gp
Potion of CLW (2) 100 gp
Scroll of Hypnotism (3rd lvl caster) (1) 37 gp + 3 xp
Scroll of Magic Missle (1st lvl caster) (3) 37 gp + 3 xp
Ancestor's Pouch (+4 bonus to scry checks - occupies necklace slot) 160 gp + 13 xp
Headpiece of Focus (+2 bonus to concentration checks) 40 gp + 3 xp.
Spell component pouch 5 gp
Bedroll, Lantern, Herbs, etc. 30 gp
Light Warhorse 150 gp
Military Saddle 20 gp
Simple House 1000 gp
Alchemist's Lab 500 gp
Rest of the money spent on extra spells. 42 xp spent on crafting items.
Can cohorts take the leadership feat? If so, I'll be taking that as my 6th level feat, so as to continue to expand the clan. If not, I'll pick something else. I'm fairly sure all the stats and such are correct at this point - I revised a bit with the 2 more points and the extra cash.