jdrakeh said:
The OP wasn't asking for Supers RPG suggestions.
Because it bears repeating.
Stormborn said:
So, I will likely never find the perfect a playable supers game for me and my group.
What is your long wished for perfect playable system for Genre X?
This will sound crazy, because I have done a whole lot of delictible sci-fi gaming in my day, but: Science fiction (specifically, space adventure type stuff.)
Classic Traveller is dated, with ad hoc skill system, table dependent combat, a bit too much randomness in chargen, and a bit too simplified world generation.
MegaTraveller improves it and ALMOST gets there with skills and combat, but it still is largely married to the traveller universe, still has 2d starmaps, an changen is still a bit too random.
Traveller D20 gets chargen better and the best starship combat system I have seen yet, but its complicated, could use some brushing up in feats and other rules... and still has 2d starmaps and problems with worldgen.
GURPS has an excellent space supplement, and First In for GURPS Traveller is exactly what I want out of worldgen... but I hate chargen, combat, and task resolution in the game.
Alternity isn't too bad, but I find the tech assumptions a bit fluffy and damage resolution is a it iffy to me.
Thousand Suns comes REAL close to what I want. It's light, has a good but not over-defined metasetting, and I like the way skills play out in most ways. I do have a little heartburn over the way attributes are handled.
Spirit of the Far Future - a kitbash between Traveller and Spirit of the Century - is looking real positive in the chargen department.
Overall, I could play MegaTraveller, T20, Thousand Suns, or Spirit of the Far Future happily, but no one game prevails for me.