Aus_Snow
First Post
Whereas yeah, I'd probably disagree. In the cases where a Ride check (for example) would even need to be made, obviously (i.e., not just sitting still on a mild-mannered horse, or in similarly unchallenging situations).I'm not arguing pro or con, but I suspect that in a competition, the RW good marksman/bad horseman will usually outshoot the good horseman/bad marksman- which would not be reflected in a cap skills system.
And the reason I commented as I did, was that it seemed like you misunderstood cap skills in the first place, thinking that the secondary skill would be raised to the level of the cap skill, rather than (where applicable) simply lowered to it. Which isn't the case, of course. But yes, your post did look that way. To me, anyhow. *shrug*
A really good marksman galloping around on [and/or desperately trying to control] a horse, if they're not used to doing so, let alone shooting at the same time. . . yeah, I'd say they're pretty much stuffed. I doubt they'd be able to shoot much of anything. Or even necessarily get it together to shoot at all, if (for instance) we're talking about bows.
But, indeed, YMMV and so on. Essentially, I like the idea of this system alteration. I'm not completely sure of it yet, but to me it seems a lot more intuitive and elegant for actual play, than some of the more well-known alternatives.
Time will tell. When I've tried it out, before and after ironing some of the kinks from it, well I'll know for sure whether it's as good as it seems at this stage.