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Carcassonne Expansions

I've been seeing a Catapult expansion for the game. What's that do to things?

That's in Cultists, Siege, and Creativity.

Each of those are city pieces. A city that is under siege is worth one less point per tile. But it is worth double the amount of points to a farm.
 

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I've been seeing a Catapult expansion for the game. What's that do to things?

That's in Cultists, Siege, and Creativity.

Each of those are city pieces. A city that is under siege is worth one less point per tile. But it is worth double the amount of points to a farm.

Nope. It's a new expansion which brings the exciting world of dexterity-based game play to Carcassonne.

Color me less than impressed. This is one expansion I won't be picking up.

Here's hoping the next expansion has aquatic predators, so that combined with the catapult Carcassonne can literally jump the shark.
 
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Weird, I had not seen that.

I played last night with some friends using both Rivers, Sieges Cults and Creativity, Inns and Cathedrals, and King & Scout. So five expansions that's the most I've used at once and it made for a really fun game.
 

I've played with all the expansions which come in the Big Box (Princess & Dragon, Builders & Traders, The Tower, Inns & Cathedrals, and The River). I might have done it all with The River 2 as well, but I'm not sure.

I haven't played Carc in a while, but usually when I do now I just use the base game (with the big meeples). It goes faster and you don't miss out on very much.

One cool thing about Carc, though, is that the game time is almost entirely dependent on the amount of expansions used. Since the game lasts for X pulls, it plays in the same amount of time with 2 players or 6.
 

Having now played quite a few games with Cult, Siege and Creativity I can give some feedback on it.

The siege tiles are brilliant. The mechanic is simple enough to use with all other expansions and it can be fun to kill opponents 20 pt cities!

The Cult is not so good, placing it so that a challenge can be pulled off at all is difficult (so far, it seems diagonal placement is the best way to go) and I would be tempted to double (to 18) the points that the winner gets.

If anyone has any better ideas about the cults I would love to hear them because I doubt we will use them in the future.

Nothing to say about creativity at the moment. I expect we will clone some cool looking 3 or 4 way city tiles, or another one of those three way road intersections.

To sum up, Siege alone is worth the purchase price. I probably wont play with the cult tiles (or just use them as normal cloisters).
 

Oh, and I forgot to mention the catapult.

When I saw it, I thought it looked very silly and probably a load of rubbish.

I was right. . .

That said, it is an effective way to break up the game, break peoples concentration and get everyone to stretch a little.

I can see us using it as a brief distraction without actually trying to achieve much in game.
 

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