damiller
Adventurer
It is really simple. I'll give you that. But having only recently played it, I realized that the Zargon position, is a perfect GM teaching tool.Hmmm...I've just never found much to HeroQuest. It's a pretty basic game. It's better than those miniatures-based D&D Games that basically ripped it off, for sure, but there isn't a lot to the basic system, and I kind of hate rolling the dice for your movement as a mechanic, both in a story sense and in a gameplay sense. And it's way too easy - Zargon almost never has much of a chance (your main job, if you draw the short straw and have to play him, is to place stuff on the board and roll dice for your typically overmatched minions).
To me, it's not complex enough, in strategy or story, to offer much immersion, and it feels less like an RPG than a board game simulator of a simple dungeon crawl video game. I can see it if I was introducing young kids to RPG concepts, though - it's probably super fun as a family game.
You have a very limited space, and very tight goal, and a way to learn to run an RPG with training wheels on. And I think that is really valuable at this time when "being a GM" is not as clear as it used to be what with all the options.