If you're looking for an upgraded Talisman, you could try Relic. It's basically the same game with a 40K makeover, but it does add some more choice to things. For one thing, the adventure deck is replaced by three decks which mostly (but not exclusively) challenge either Strength (melee), Cunning (ranged), or Willpower (psychic), and different spaces on the board draw from different piles. In addition, psychic powers (the equivalent of spells) can either be used for their actual effect, or can be discarded instead of rolling a die in order to set that die to a particular number based on the card. These and some other aspects give the player a little more control. I mean, it's still not like Puerto Rico that's mostly deterministic based on what other players do, but at least you get to choose which ride to go on in the theme park.Board games are today judged by how much player skill can impact things. Talisman is more strategic than Candyland, but not by a lot.
If it were being designed today, it would involve a lot more player agency than just going back and forth in rings around the end goal until they could get in.
I would play it again in a circumstance where the game wasn't the focus, but food and drink were instead. It seems perfect for that level of engagement.