I don't play as much as I used to since my board gaming friends moved a few hours away, but our jam was co-op dungeon board games.
We've played all of the
D&D Adventure System board games except Saltmarsh. They're a mixed bag, and had a mixed reception at our table. I think the Undermountain one was probably the best, closely followed by the Elemental Evil game.
I LOVE the newest version of
Mansions of Madness, but my more fantasy-leaning friends weren't feeling it quite as much. Great for groups, great solo. Just a lot of fun with nice components.
Gloomhaven probably saved my sanity during the pandemic. My wife, daughter, and I played through it in its entirety, and then my wife and I played it through again with our board game friends (who were also, thankfully, our "podmates"). It's sooooo good. Which set me up for a bummer in...
...
Frosthaven. I was SO excited for this to come out, and after the first few sessions, we realized it wasn't for us. We spent far more time setting it up and tearing it down than actually playing. The crunch and character mechanics were far less intuitive than the original. The city building was onerous and not worth the pay offs. We gave up, and nearly $300 worth of board game and storage stuff now sits idle in my basement.
There's a really interesting board game quasi RPG in
Dragonholt. From what little I understand, there was a falling out between the creator and the company, which is too bad as it's a fascinating board game-meets-RPG-meets-Choose-Your-Own-Adventure. Another weird adjacent game that I enjoyed was
Escape From the Castle, a build-a-path-via-cards sort of game with simple mechanics, a grimdark (but humorous) tone, and a playfully ugly aesthetic.
Finally, I am a diehard
HeroQuest fan, and fam: we're eating good right now. The HeroQuest Companion app lets you play without the need for a Zargon (though I DO love playing Zargon), and the minis are fantastic. The furniture is fantastic. The dice are fantastic. The cards are fantastic. This is objectively the best game ever created. Okay, that last part might be hyperbole, but I hope it sells the point: it's a relatively simple game with a
deeply satisfying game loop.