Not really. Since Sure Strike does damage with no secondary effect, you're almost always better off going for the attack with the higher expected damage or useful secondary effect. One exception is an opponent on its last few hit points that you absolutely need to take out on your turn (why? who knows...). This is so fringe as to not be worth considering though. Can you give a realistic scenario where a higher chance to hit is worth giving up higher expected damage?The point of careful attack and sure strike is to increase the chance to hit. Sometimes you really need to hit the target, even if it means potentially less damage.
We can test this hypothesis by examining a class that has a power identical to Careful Attack but lacks Twin Strike. For example, the Fighter. They should be all over their analogue, right? (Since they don't have a broken power like Twin Strike to distract them.)I think Twin Strike is the real culprit here. I think it is just too good to be an at-will.
Two ideas to differentiate Careful Attack:
1) Wisdom is a secondary stat for Rangers, right? So make it involve Wisdom in some way - Wisdom to hit, Wisdom to damage, whichever. Balanced so that high-Wisdom Rangers pick Careful Attack, and others pick Twin Strike.
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I think trying to have careful attack compare with twin strike is just asking for trouble. Twin Strike has high damage coupled with high accuracy. Giving CA more of the same is just forcing two powers to fight for the same niche.
Instead I would focus on giving CA some side benefit that is completely different from Twin Strike. That way its unique.
Yes.Two ideas to differentiate Careful Attack:
1) Wisdom is a secondary stat for Rangers, right? So make it involve Wisdom in some way - Wisdom to hit, Wisdom to damage, whichever. Balanced so that high-Wisdom Rangers pick Careful Attack, and others pick Twin Strike.
I think trying to have careful attack compare with twin strike is just asking for trouble. Twin Strike has high damage coupled with high accuracy. Giving CA more of the same is just forcing two powers to fight for the same niche.
Instead I would focus on giving CA some side benefit that is completely different from Twin Strike. That way its unique.
You might be on to something here.If you're looking for a different style improvement, have careful attack instead grant a +1 power bonus to AC/reflex.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.