Carrion Crown AP (The Deadwatchers) - OOC

You did a good job defending against the red pen FtF Kudos... :D


I have a few questions regarding the archtypes:
1. Does it have to be selected at level 1; if there are no effects until level 3 or 4 can you use the archtype then?
2. Sacred Servant - At level 4, when the paladin selects a domain, does he also receive the domain powers equivalent to his caster level (paladin -3)
3. Sacred Servant - what kind of tasks can a planar ally perform? Is fight with me and my allies for 1-2 minutes unreasonable?
4. Can multiple archtypes be taken if the features they replace do not overlap at all: e.g. Divine defender replaces Mercy and Divine Bond. Hospitaller replaces Smite Evil, Channel Positive Energy, and Aura of Justice.

You are allowed to take different arch-types so long as their replacements do not overlap. But if you do not take Paladin(Divine Defender) at lvl 1 you will have to take it at a different lvl and thus be like a multiclass.

Paladin2/Paladin(Divine Defender)1 does not allow for you to take the Defenders benefits until you were lvl 3 in that "class"

2- Yes that would be how it would work.
3- Works just like the spell so whatever it says there

HM
 

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Okay. I will just go single class Paladin(Sacred Servant) then. This way, I won't have to multiclass cleric to get the goodies I wanted.

Sounds like I will have to pass on Divine Defender...
 

NP you may do whatever you wish with your character and nothing is in stone if you want to take a lvl of cleric later you still could.

Ok then sometime this week for an IC, as I plan in copy pasting three of them out. -First/Intro post will be the same for all games but that's were it ends. :p

HM
 


Wait is that how that works...now I get it :blush:

I checked the boards and I think I had it wrong. You can chose as many different archtypes as long as they don't overlap. Hmm... also on the boards they had names of the combos.

Undead Scourge of the Holy Light
Divine Hospitaller
etc.

I was thinking you would have to treat each as a separate class glad you don't have to. Will make it easier and a little better powered.

HM
 




No rolling for a card yet. That will happen when we do a Harrowing, and I hope for FtF's character to lead that when the time comes.

Also you are welcome from what I have read of the first module this will be a fun but tough game.

HM
 

Thanks for this. I'll make the finishing touches asap.

[sblock=Triessa Elrich]
[sblock=Game Info]
Race: Changeling
Class: Summoner
Level: 1
Alignment: Neutral
Languages: Common
Deity: undecided[/sblock]
[sblock=Abilities]
STR: 8 (-1)
DEX: 14 (+2)
CON: 10
INT: 11
WIS: 12 (+1)
CHA: 14 (+2)[/sblock]
[sblock=Combat]
HP: 8 = [1d8= 8] + 0 [CON] + 0 (favored class bonus)
AC: 13 = 10 + 1 ( natural armor) + 2 (DEX),
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 11 = 10 + 1 (natural armor)
INIT: +4 = +2 (DEX), +2 (trait)
BAB: +0 = +0 (Summoner)
CMB: -1 = - 1 (STR) + 0 (BAB)
CMD: 11 = 10 - 1 (STR) + 2 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +2 = +0 (base) + 2 (DEX)
Will: +3 = +2 (base) + 1 (WILL)
Speed: 30'
Damage Reduction: na
Spell Resistance: na[/sblock]
[sblock=Weapon Stats]
Light Crossbow: +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d8(P), CRIT 19-20x2, RANGE: 80' SPECIAL: PBS +1 to hit and dmg within 30'

Dagger(melee): -1 = +0 (BAB) - 1 (STR)/ DMG = 1d4-1(PorS), CRIT 19-20x2

Dagger(ranged): +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d4-1(PorS), CRIT 19-20x2, RANGE: 10' SPECIAL: PBS +1 to hit and dmg within 30'

Claw: -1 = +0 (BAB) - 1 (STR)/ DMG = 1d4(S), CRIT 20x2
[/sblock]
[sblock=Racial Traits]
+2 to Charisma, +2 Wisdom, -2 Constitution
Medium Size
Darkvision 60'
Natural attack: Claws (1d4)
Natural Armor (+1)
Hag Trait: Green Hag Allure (+2 Bluff against attracted characters)
[/COLOR]Favored Class: Summoner[/sblock]
[sblock=Class Features]
- Spells: (CHA) arcane - spontaneous; no arcane spell failure when wearing light armor
- Cantrips
- Eidolon (See seperate stat block): summons takes 1 minute, can be dismissed as a standard action, cannot be dispelled but can use banishment or dismissal against it, dissapears immediately when summoner falls asleep or unconsious
- Life Link
- Summon Monster I (SLA): 5/day, standard action - duration 1 minute per lvl[/sblock]
[sblock=Feats & Traits]
Prof with all simple weapons
Armor Prof. (light)
Point Blank Shot(lvl1)

Traits:
a) Chance Savior (+2 Initiative)
b)[/sblock]
[sblock=Spells]
Spellcasting (Summoner CL1, DC 12+lvl)
Slots: 1 - 2/2
0 - Acid Splash, Mage Hand, Detect Magic, Light
1 - Shield, Grease (DC 13)[/sblock]
[sblock=Skills]
Skill Ranks: 3 = [2 (class) + 0 (INT)] x 1 (LvL) + 1 (Favored Class)
Max Ranks: 1 ACP: +0
Skills:
* = class skill
^ = trained only
Code:
Total                    Rank   CS   Misc  Misc  ACP  Ability
+2=  Acrobatics           +0    +0    +0    +0   +0    +2 DEX
+0=  Appraise             +0    +0    +0    +0   +0    +0 INT
+2=  Bluff                +0    +0    +0    +0   +0    +2 CHA
-1=  Climb                +0    +0    +0    +0   +0    -1 STR
+6= *Craft:Drawing        +1    +3    +2    +0   +0    +0 INT
+2=  Diplomacy            +0    +0    +0    +0   +0    +2 CHA
na=  Disable Device^      +0    +0    +0    +0   +0    +2 DEX
+2=  Disguise             +0    +0    +0    +0   +0    +2 CHA
+2=  Escape Artist        +0    +0    +0    +0   +0    +2 DEX
+2= *Fly                  +0    +0    +0    +0   +0    +2 DEX
+6= *Handle Animal^       +1    +3    +0    +0   +0    +2 CHA
+1=  Heal                 +0    +0    +0    +0   +0    +1 WIS
+2=  Intimidate           +0    +0    +0    +0   +0    +2 CHA
na= *Knowledge:Arcana^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Dungeons^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Engineer^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Geography^ +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:History^   +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Local^     +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Nature^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Nobility^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Planes^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Religion^  +0    +0    +0    +0   +0    +0 INT
na= *Linguistics^         +0    +0    +0    +0   +0    +0 INT
+1=  Perception           +0    +0    +0    +0   +0    +1 WIS
+2=  Perform:             +0    +0    +0    +0   +0    +2 CHA
na= *Profession:^         +0    +0    +0    +0   +0    +1 WIS
+2= *Ride                 +0    +0    +0    +0   +0    +2 DEX
+1=  Sense Motive         +0    +0    +0    +0   +0    +1 WIS
+2=  Sleight of Hand^     +0    +0    +0    +0   +0    +2 DEX
+4= *Spellcraft^          +1    +3    +0    +0   +0    +0 INT
+2=  Stealth              +0    +0    +0    +0   +0    +2 DEX
+1=  Survival             +0    +0    +0    +0   +0    +1 WIS
-1=  Swim                 +0    +0    +0    +0   +0    -1 STR
+2= *Use Magic Device^    +0    +0    +0    +0   +0    +2 CHA
[/sblock]
[sblock=Equipment]
Code:
Item                      Cost  Weight
Peasants Outfit            0gp    0lb
Dagger                     2gp    1lb
Light crossbow            35gp    4lb
-bolts(20)                 2gp    2lb
MW Artisan Tools(spice)    0gp    5lb 
- journal
- quill (silvery metal)
2 Belt Pouches             2gp    1lb
Common Blanket             2sp    1lb
Flint/Steel                1gp    0lb
1oz Ink                    8gp    0lb
3 quills                   3sp    0lb
Component Pouch            5gp    2lb
Waterskin                  1gp    4lb
Money: 33gp, 5sp 0cp

Total weight: 20lbs (light)

Carry Capacity:
00-26 light
27-53 medium
54-80 heavy[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 18
Height: 5' 7"
Weight: 124lbs
Hair Color: Silver-blonde
Eye Color: Yellow and Blue
Skin Color: Dusky tan
Apperance:
Deamenaor:[/sblock]
[sblock=Background] Raised on a farm, taking care of cattle and sheep. Painted to pass the time. Lo and behold, the strange creatures she painted from her imagination started turning up in reality!

Family shocked, etc etc...neighbors became fearful. Sensing a fragile situation, chose to leave and go into the world rather than invite trouble.[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
 
Last edited:

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