Carrion Crown AP (The Deadwatchers) - OOC

Something to help with background...

Prof Lorrimor is a "know thy enemy, study his ways and turn them against them if you can" type of guy. I was going to let everyone know a few facts here and now to help them with their backgrounds.

Facts to help:
- When you reach Ravengro Lorrimor will have been dead for a short seventeen days (so your character should be somewhere nearby or in the country) - Prof just moved to Ravengro 5-6 months before adventure starts.
- Starting about ten years ago (from year adventure starts dates unimportant for now) Lorrimor was interested in a cult know as The Whispering Way and sought to learn as much as he could about them over the years (Your PCs could have been part of this)
- Your association with the Professor could be on going and you may just have been on some new mission or holiday.
- The Professor taught at the Lepidstadt University before retiring to Ravengro.
- Adventure starts at the cemetery the day the Professor is to be buried. PCs just arriving in time to help with the service.

That's what I have for now more info as I get it.

HM
 

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Best way I know how to check characters... red ink time

[sblock=Valaran, servant of Abadar]
[sblock=Game Info]
Race: Human
Class: Paladin
Level: 1
Alignment: Lawful Good
Languages: Common
Deity: Abadar[/sblock]
[sblock=Abilities]
STR: 18+2 +5 list as STR: 20 +5 (+2 racial bonus) plz
DEX: 13 +1
CON: 13 +1
INT: 13 +1
WIS: 11 +0
CHA: 17 +3[/sblock]
[sblock=Combat]
HP: 12 = [1d10 + 1] + 1 (favored class bonus)
AC: 22 = 10 + 8 (armor) + 2 (shield) + 0 (DEX) + 1 (Dodge) + 1 (Shield Focus),
AC Touch: 10 = 10 + 0 (DEX)
AC Flatfooted: 21 = 10 + 8 (armor) + 2 (shield) + 1 (Shield Focus)
INIT: +1 = +1 (DEX)
BAB: +1 = +1 (Paladin)
CMB: +6 = +5 (STR) + 1 (BAB)
CMD: 17 = 10 + 5 (STR) + 1 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 1 (stat)
Reflex: +1 = +0 (base) + 1 (stat)
Will: +2 = +2 (base) + 0 (stat)
Speed: 30 20' in armor
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
MW Scimitar(melee): +7 = +1 (BAB) + 5 (STR) + 1 (MW enhance) / DMG = 1d6+5(S), CRIT 18-20x2
[/sblock]
[sblock=Racial Traits]
+2 any Ability Score (STR)
30' Speed Base
Bonus Feat: Humans select one extra feat at 1st level.
Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait. List here which craft/profession skill you wish to have the bonus [/sblock]
[sblock=Class Features]
...
- Aura of Good
- Detect Evil (at will) as spell - move action to concentrate on one item or individual with 60' and determine if it is evil (no need to study for 3 rounds)
- Smite Evil (swift action) - 1/day: +3 to attack rolls, +1 damage (+2 vs. evil outsiders, evil dragons, and undead), +3 AC (vs smited creature only), automatic bypasses DR, remains till target is dead or paladin rests/regains abilities
[/sblock]
[sblock=Feats & Traits]
Prof. with all simple and martial weapons (paladin)
Armor Prof. (light, medium, heavy) (paladin)
Shield Prof. (paladin)

Shield Focus: + 1 AC when using shield (1st lvl)
Dodge: +1 AC (except for when denied dex ac bonus) (human)

Traits:
a) needed
b) needed[/sblock]
[sblock=Skills]
Skill Ranks: 3 = [2 (class) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)
Max Ranks: 1 ACP: -8
Skills:
needed[/sblock]
[sblock=Equipment]

Redid for better formatting plz copy paste this into your Equipment spot
Code:
Equipment                       Cost   Weight
Traveler's Outfit                ---     ---
MW Half Plate (spice)            ---    50lb
MW Scimitar                    315gp     4lb
Shield, Heavy Steel             20gp    15lb
Ioun Torch                      75gp     ---
Holy Symbol of Abadar(silver)   25gp     1lb 
- oversized decorated key tied to belt

Belt, Pouch                      1gp    .5lb
   Sunrod                        2gp     1lb

Backpack, Masterwork            50gp     4lb
   Rope, Silk 50ft              10gp     4lb
   Rations, Trail (10 days)      5gp    10lb
   Bedroll                      .1gp     5lb

Treasure: 396gp, 9sp, 0cp Gems:
Total weight carried: 94.5 (light)
Carrying Capacity:
Code:
            Normal    MW Backpack
Light       00-133     00-153
Medium     134-266    154-306
Heavy      267-400    307-460
[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 24
Height: 6'2''
Weight: 185
Hair Color: Dirty Blonde
Eye Color: Bright Blue
Skin Color: caucasian with a bit of a tan
Apperance: Stands tall and proud, long scraggly hair creeping out from beneath his helmet's narrow cheekguards. Gleaming in bright shining half plate. A 4 sided prism Ioun stone dances over his head, casting a bright light, but is only a pale shadow of the Ioun's stones former glory. A scabbard-ed scimitar rests ar his right side, a mighty imposing steel shield resting over a fine quality backpack. Hanging from the left side of his belt is a stylized oversized key - the symbol of Abadar - keeper of the First Vault.
Deamenaor: Patient, calm, slow to anger, quick to action, fearsome when provoked
[/sblock]
[sblock=Background]
As a teenager, both of Valanar's parents were killed when a terrible disease swept through their neighborhood. His parents entrusted the boy to the temple, and after showing devout faith, and some martial talent, he began to train to be a paladin in service of Abadar.

As the sole remaining paladin based out of the temple of Abadar in the city of Eranmas, nation of Molthune, the temple places alot of trust and respect in me.

One of the clerics had a dream where he saw The Lawgiver embarking from our own temple in Eranmas and setting forth for the lands of Ustalav. In this dream The Lawgiver was wearing an ornate set of half-plate. As he journeyed, hands clawed at him from the ground, scratching and scraping the armor but it continued to gleam with not a scratch on it. He saw this dream as a miracle and commissioned a suit of half-plate to be hung in the temple as a holy symbol and reminder of Abadar's blessing and protection.

Some time, later, I received this summon to Ustalav for the professor's funeral, and the temple thinks that these two events must be connected. The dream of The Lawgiver in gleaming armor, was foretelling my summons, and it is only appropriate that the temple bless this newly commissioned armor and bestow it upon me to the dangerous, utterly chaotic, and uncivilized nation of Ustalav.
[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]


HM
 

Couple things Cyan:

1) You said you wanted to take cleric lvls - your WIS is 11 and you will only be able to cast up to first lvl spells (but really the channeling is unaffected and will be used more). Maybe a switch with one of your 13 stats

2) Have you looked at Divine Defender in the APG? I think this arch-type would fit your character concept very well.

HM
 

I had given more thought to the sacred servant archtype, but I will take a look at Defender. The low WIS wouldn't be good for sacred servant.

I'm fine with only casting lvl 1 cleric spells. Longstrider ks pretty cool. Might multi 1 level into fighterr as well for tower shield proficiency.

sent via Tapatalk on my EVO Shift
 

I had given more thought to the sacred servant archtype, but I will take a look at Defender. The low WIS wouldn't be good for sacred servant.

I'm fine with only casting lvl 1 cleric spells. Longstrider ks pretty cool. Might multi 1 level into fighterr as well for tower shield proficiency.

sent via Tapatalk on my EVO Shift

[MENTION=84167]HolyMan[/MENTION] - done editing my character; made the revisions you needed and added skills. Ready to go!!
 

I'm checking characters right now, :D Did you take the archtype I see your character bonding to his armor a lot more than his weapon.

Checking Bella...

- 10 candles = 1sp
- leftover money should then be 2gp, 9sp, 6cp
- Have a couple question about Ven don't know where to start.
-- Using DEX for CMB??
-- greensting scorpions have a +19 CMD vs trip
-- Skills (the big one) I have the following...
Code:
Skill                       Total  Ranks  Stat  CS  Misc  ACP
Stealth                      +15     0     +3    0  +12*  +0
Perception                    +4     0     +0    0   +4   +0
Climb                         +4    +1     -4   +3   +4   +0
Knowledge Arcana              +1    +1     -2   +0   +0   +0
Knowledge Nature              +1    +1     -2   +0   +0   +0
Knowledge History             +1    +1     -2   +0   +0   +0
Knowledge Planes              +1    +1     -2   +0   +0   +0
Profession (Fortune-Teller)   +1    +1     +0   +0   +0   +0
Spellcraft                    +1    +1     -2   +0   +0   +0

* +8 size, +4 racial

Ok that's all I see great first arcane caster. Oh btw the first adventure states that at a minimum you will be spending one month in Ravengro. So if you wish to change your hex you may (or take cauldron at 2nd lvl).

HM
 

Looks good but it seems I missed that you are down a starting language and I wanted everyone to know that the following two are available and probably be good for at least one character to have.

Skald and Varisian

HM
 

I have a few questions regarding the archtypes:
1. Does it have to be selected at level 1; if there are no effects until level 3 or 4 can you use the archtype then?
2. Sacred Servant - At level 4, when the paladin selects a domain, does he also receive the domain powers equivalent to his caster level (paladin -3)
3. Sacred Servant - what kind of tasks can a planar ally perform? Is fight with me and my allies for 1-2 minutes unreasonable?
4. Can multiple archtypes be taken if the features they replace do not overlap at all: e.g. Divine defender replaces Mercy and Divine Bond. Hospitaller replaces Smite Evil, Channel Positive Energy, and Aura of Justice.
 

HM - Yeah, there was a line where you would use DEX for CMB.

Special Size Modifier

Creatures that are size Tiny or smaller use their Dexterity modifier in place of their Strength modifier to determine their CMB. The special size modifier for a creature's Combat Maneuver Bonus is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMB when performing specific maneuvers.


Candles - my mistake, somehow I wrote wrong entry. Will fix.


Skills, I wasn't figuring on putting them all there, but I can oblige.


Changes made - was hoping you wouldn't have to bring out the red pen!
 

For your copy/pasting pleasure As I read somewhere you were under the weather Shayuri.

[sblock=Elizabeth Cantry]
[sblock=Game Info]
Race: Changeling
Class: Summoner
Level: 1
Alignment: Neutral
Languages: Common
Deity: undecided[/sblock]
[sblock=Abilities]
STR: 8 (-1)
DEX: 14 (+2)
CON: 10
INT: 11
WIS: 12 (+1)
CHA: 14 (+2)[/sblock]
[sblock=Combat]
HP: 8 = [1d8= 8] + 0 [CON] + 0 (favored class bonus)
AC: 13 = 10 + 1 ( natural armor) + 2 (DEX),
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 11 = 10 + 1 (natural armor)
INIT: +2 = +2 (DEX)
BAB: +0 = +0 (Summoner)
CMB: -1 = - 1 (STR) + 0 (BAB)
CMD: 11 = 10 - 1 (STR) + 2 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +2 = +0 (base) + 2 (DEX)
Will: +3 = +2 (base) + 1 (WILL)
Speed: 30'
Damage Reduction: na
Spell Resistance: na[/sblock]
[sblock=Weapon Stats]
Light Crossbow: +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d8(P), CRIT 19-20x2, RANGE: 80' SPECIAL: PBS +1 to hit and dmg within 30'

Dagger(melee): -1 = +0 (BAB) - 1 (STR)/ DMG = 1d4-1(PorS), CRIT 19-20x2

Dagger(ranged): +2 = +0 (BAB) + 2 (DEX)/ DMG = 1d4-1(PorS), CRIT 19-20x2, RANGE: 10' SPECIAL: PBS +1 to hit and dmg within 30'

Claw: -1 = +0 (BAB) - 1 (STR)/ DMG = 1d4(S), CRIT 20x2
[/sblock]
[sblock=Racial Traits]
+2 to Charisma, +2 Wisdom, -2 Constitution
Medium Size
Darkvision 60'
Natural attack: Claws (1d4)
Natural Armor (+1)
Hag Trait: needed
Favored Class: Summoner[/sblock]
[sblock=Class Features]
- Spells: (CHA) arcane - spontaneous; no arcane spell failure when wearing light armor
- Cantrips
- Eidolon (See seperate stat block): summons takes 1 minute, can be dismissed as a standard action, cannot be dispelled but can use banishment or dismissal against it, dissapears immediately when summoner falls asleep or unconsious
- Life Link
- Summon Monster I (SLA): 5/day, standard action - duration 1 minute per lvl[/sblock]
[sblock=Feats & Traits]
Prof with all simple weapons
Armor Prof. (light)
Point Blank Shot(lvl1)

Traits:
a)
b)[/sblock]
[sblock=Spells]
Spellcasting (Summoner CL1, DC 12+lvl)
Slots: 1 - 2/2
0 - Acid Splash, Mage Hand, Detect Magic, Light
1 - Mage Armor, Grease (DC 13)[/sblock]
[sblock=Skills]
Skill Ranks: 3 = [2 (class) + 0 (INT)] x 1 (LvL) + 1 (Favored Class)
Max Ranks: 1 ACP: +0
Skills:
* = class skill
^ = trained only
Code:
Total                    Rank   CS   Misc  Misc  ACP  Ability
+2=  Acrobatics           +0    +0    +0    +0   +0    +2 DEX
+0=  Appraise             +0    +0    +0    +0   +0    +0 INT
+2=  Bluff                +0    +0    +0    +0   +0    +2 CHA
-1=  Climb                +0    +0    +0    +0   +0    -1 STR
+6= *Craft:Drawing        +1    +3    +2    +0   +0    +0 INT
+2=  Diplomacy            +0    +0    +0    +0   +0    +2 CHA
na=  Disable Device^      +0    +0    +0    +0   +0    +2 DEX
+2=  Disguise             +0    +0    +0    +0   +0    +2 CHA
+2=  Escape Artist        +0    +0    +0    +0   +0    +2 DEX
+2= *Fly                  +0    +0    +0    +0   +0    +2 DEX
+6= *Handle Animal^       +1    +3    +0    +0   +0    +2 CHA
+1=  Heal                 +0    +0    +0    +0   +0    +1 WIS
+2=  Intimidate           +0    +0    +0    +0   +0    +2 CHA
na= *Knowledge:Arcana^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Dungeons^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Engineer^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Geography^ +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:History^   +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Local^     +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Nature^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Nobility^  +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Planes^    +0    +0    +0    +0   +0    +0 INT
na= *Knowledge:Religion^  +0    +0    +0    +0   +0    +0 INT
na= *Linguistics^         +0    +0    +0    +0   +0    +0 INT
+1=  Perception           +0    +0    +0    +0   +0    +1 WIS
+2=  Perform:             +0    +0    +0    +0   +0    +2 CHA
na= *Profession:^         +0    +0    +0    +0   +0    +1 WIS
+2= *Ride                 +0    +0    +0    +0   +0    +2 DEX
+1=  Sense Motive         +0    +0    +0    +0   +0    +1 WIS
+2=  Sleight of Hand^     +0    +0    +0    +0   +0    +2 DEX
+4= *Spellcraft^          +1    +3    +0    +0   +0    +0 INT
+2=  Stealth              +0    +0    +0    +0   +0    +2 DEX
+1=  Survival             +0    +0    +0    +0   +0    +1 WIS
-1=  Swim                 +0    +0    +0    +0   +0    -1 STR
+2= *Use Magic Device^    +0    +0    +0    +0   +0    +2 CHA
[/sblock]
[sblock=Equipment]
Code:
Item                      Cost  Weight
Peasants Outfit            0gp    0lb
Dagger                     2gp    1lb
Light crossbow            35gp    4lb
-bolts(20)                 2gp    2lb
MW Artisan Tools(spice)    0gp    5lb 
- journal
- quill (silvery metal)
2 Belt Pouches             2gp    1lb
Common Blanket             2sp    1lb
Flint/Steel                1gp    0lb
1oz Ink                    8gp    0lb
3 quills                   3sp    0lb
Component Pouch            5gp    2lb
Waterskin                  1gp    4lb
Money: 33gp, 5sp 0cp

Total weight: 20lbs (light)

Carry Capacity:
00-26 light
27-53 medium
54-80 heavy[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 18
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Apperance:
Deamenaor:[/sblock]
[sblock=Background] Raised on a farm, taking care of cattle and sheep. Painted to pass the time. Lo and behold, the strange creatures she painted from her imagination started turning up in reality!

Family shocked, etc etc...neighbors became fearful. Sensing a fragile situation, chose to leave and go into the world rather than invite trouble.[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]

Ok haven't checked the eidolon yet but will this week. And you may notice I changed the skills area from other sheets. I saw Cyan's Skill spot and liked it a lot, so Thanks Cyan.

We are almost ready IC may be up before the week is over.

HM
 

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