Best way I know how to check characters...
red ink time
[sblock=Valaran, servant of Abadar]
[sblock=Game Info]
Race: Human
Class: Paladin
Level: 1
Alignment: Lawful Good
Languages: Common
Deity: Abadar[/sblock]
[sblock=Abilities]
STR: 18+2 +5
list as STR: 20 +5 (+2 racial bonus) plz
DEX: 13 +1
CON: 13 +1
INT: 13 +1
WIS: 11 +0
CHA: 17 +3[/sblock]
[sblock=Combat]
HP: 12 = [1d10 + 1] + 1 (favored class bonus)
AC: 22 = 10 + 8 (armor) + 2 (shield) + 0 (DEX) + 1 (Dodge) + 1 (Shield Focus),
AC Touch: 10 = 10 + 0 (DEX)
AC Flatfooted: 21 = 10 + 8 (armor) + 2 (shield) + 1 (Shield Focus)
INIT: +1 = +1 (DEX)
BAB: +1 = +1 (Paladin)
CMB: +6 = +5 (STR) + 1 (BAB)
CMD: 17 = 10 + 5 (STR) + 1 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 1 (stat)
Reflex: +1 = +0 (base) + 1 (stat)
Will: +2 = +2 (base) + 0 (stat)
Speed: 30
20' in armor
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
MW Scimitar(melee): +7 = +1 (BAB) + 5 (STR) + 1 (MW enhance) / DMG = 1d6+5(S), CRIT 18-20x2
[/sblock]
[sblock=Racial Traits]
+2 any Ability Score (STR)
30' Speed Base
Bonus Feat: Humans select one extra feat at 1st level.
Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one
Craft or
Profession skill, and once per day they may ignore an effect that would cause them to become
fatigued or
exhausted. This racial trait replaces the skilled racial trait.
List here which craft/profession skill you wish to have the bonus [/sblock]
[sblock=Class Features]
...
- Aura of Good
- Detect Evil (at will) as spell - move action to concentrate on one item or individual with 60' and determine if it is evil (no need to study for 3 rounds)
- Smite Evil (swift action) - 1/day: +3 to attack rolls, +1 damage (+2 vs. evil outsiders, evil dragons, and undead), +3 AC (vs smited creature only), automatic bypasses DR, remains till target is dead or paladin rests/regains abilities [/sblock]
[sblock=Feats & Traits]
Prof. with all simple and martial weapons (paladin)
Armor Prof. (light, medium, heavy) (paladin)
Shield Prof. (paladin)
Shield Focus: + 1 AC when using shield
(1st lvl)
Dodge: +1 AC (except for when denied dex ac bonus)
(human)
Traits:
a)
needed
b)
needed[/sblock]
[sblock=Skills]
Skill Ranks:
3 = [2 (class) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)
Max Ranks: 1 ACP:
-8
Skills:
needed[/sblock]
[sblock=Equipment]
Redid for better formatting plz copy paste this into your Equipment spot
Code:
Equipment Cost Weight
Traveler's Outfit --- ---
MW Half Plate (spice) --- 50lb
MW Scimitar 315gp 4lb
Shield, Heavy Steel 20gp 15lb
Ioun Torch 75gp ---
Holy Symbol of Abadar(silver) 25gp 1lb
- oversized decorated key tied to belt
Belt, Pouch 1gp .5lb
Sunrod 2gp 1lb
Backpack, Masterwork 50gp 4lb
Rope, Silk 50ft 10gp 4lb
Rations, Trail (10 days) 5gp 10lb
Bedroll .1gp 5lb
Treasure: 396gp, 9sp, 0cp Gems:
Total weight carried: 94.5 (light)
Carrying Capacity:
Code:
Normal MW Backpack
Light 00-133 00-153
Medium 134-266 154-306
Heavy 267-400 307-460
[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 24
Height: 6'2''
Weight: 185
Hair Color: Dirty Blonde
Eye Color: Bright Blue
Skin Color: caucasian with a bit of a tan
Apperance: Stands tall and proud, long scraggly hair creeping out from beneath his helmet's narrow cheekguards. Gleaming in bright shining half plate. A 4 sided prism Ioun stone dances over his head, casting a bright light, but is only a pale shadow of the Ioun's stones former glory. A scabbard-ed scimitar rests ar his right side, a mighty imposing steel shield resting over a fine quality backpack. Hanging from the left side of his belt is a stylized oversized key - the symbol of Abadar - keeper of the First Vault.
Deamenaor: Patient, calm, slow to anger, quick to action, fearsome when provoked
[/sblock]
[sblock=Background]
As a teenager, both of Valanar's parents were killed when a terrible disease swept through their neighborhood. His parents entrusted the boy to the temple, and after showing devout faith, and some martial talent, he began to train to be a paladin in service of Abadar.
As the sole remaining paladin based out of the temple of Abadar in the city of Eranmas, nation of Molthune, the temple places alot of trust and respect in me.
One of the clerics had a dream where he saw The Lawgiver embarking from our own temple in Eranmas and setting forth for the lands of Ustalav. In this dream The Lawgiver was wearing an ornate set of half-plate. As he journeyed, hands clawed at him from the ground, scratching and scraping the armor but it continued to gleam with not a scratch on it. He saw this dream as a miracle and commissioned a suit of half-plate to be hung in the temple as a holy symbol and reminder of Abadar's blessing and protection.
Some time, later, I received this summon to Ustalav for the professor's funeral, and the temple thinks that these two events must be connected. The dream of The Lawgiver in gleaming armor, was foretelling my summons, and it is only appropriate that the temple bless this newly commissioned armor and bestow it upon me to the dangerous, utterly chaotic, and uncivilized nation of Ustalav.
[/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
HM