JacktheRabbit
Explorer
I agree to a point. But remember what is a minor detail most of the time can suddenly become very important later on.
Whether or not a character can walk around all the time with their crossbow locked and loaded seems like a minor issue right? Heck, its only one bolt, what can that do?
Well what if the current adventure is focused around a Rakshasa?
Whether or not a character can walk around all the time with their crossbow locked and loaded seems like a minor issue right? Heck, its only one bolt, what can that do?
Well what if the current adventure is focused around a Rakshasa?
Zad said:
I think the key here is that it's a fantasy game, and getting bogged down on small details (what Wulf called "torch lighting" issues) is just not a lot of fun for anyone.
Last edited: