rangerjohn
Explorer
Of course, why worry your immune to magic now. The only thing you had to worry about in 3.0 was will spells and those have been nerfed.
(Psi)SeveredHead said:Simple. I can still carry around a +1 flaming burst bow, then get +4 cold iron arrows, for a total of +4 to hit and damage, plus another +1d6 damage, and cold iron penetration.
Elder-Basilisk said:
(The character in question is a 28 point buy Ranger 1/Barbarian 1/
Fighter 4/Rogue 2/Temple Raider 2
Gothmog said:Originally posted by Elder Basilisk:
You do realize that your wizard in this example isn't doing that much damage to a single foe, but to a whole area? In those terms, then yes, spellcasters are WAY too powerful, and needed nerfing. I'm think the new revisions are a great idea, and hopefully the 3.5 will rely less on omnipresent and overpowered magic than 3E does.
Elder-Basilisk said:If 3.5e is to "rely less on omnipresent and overpowered magic than 3e does" they ought to give the classes whose only abilities are obvious and "overpowered" magic something else if they don't want that to be a part of the game. High CR commoners with a few subtle and weak abilities aren't exactly attractive next to heroic fighters barbarians and rogues.
WTF is with a 7th level evoker with 21 intelligence and a +2 stat boost item? What frikkin' DM allowed that? Or the 12th level fighter-type with 26 strength, a powergaming PrC frm an entirely different game system, and a weapon which wouldn't be out of place in a the hands of a deity?
Hypersmurf said:
The Blademaster, I'll admit, isn't designed for D&D.