Elder-Basilisk
First Post
That's probably not a valid comparison. Cone of Cold is a 5th level area effect spell, while Disintegrate is a 6th level single target ranged touch attack.
If you want to see the stupidity of the Disintegrate change WRT old spells, compare it to Otiluke's Freezing Sphere (ray version). 40d6 or 15d6. Your choice. (Of course, one has a save for minimal damage and the other has no save at all but is resistable cold damage). So there are reasons to pick Freezing Sphere over Disintegrate. The real point, however, is that translating save or die spells into damage spells screws the damage caps and damage by spell level system that D&D had in 2e and 3e. (Although I think my previous criticism: that it's still save or die for most PCs but not necessarily for NPCs is more telling).
If you want to see the stupidity of the Disintegrate change WRT old spells, compare it to Otiluke's Freezing Sphere (ray version). 40d6 or 15d6. Your choice. (Of course, one has a save for minimal damage and the other has no save at all but is resistable cold damage). So there are reasons to pick Freezing Sphere over Disintegrate. The real point, however, is that translating save or die spells into damage spells screws the damage caps and damage by spell level system that D&D had in 2e and 3e. (Although I think my previous criticism: that it's still save or die for most PCs but not necessarily for NPCs is more telling).
Marshall said:Yeah, But the poor evoker can only throw around a 15d6 Con of Cold while the transmuter is tossing 40d6 Disintegrates.
Bad, Bad, bad idea.