Ok, it's morning again and back to the questions!
I'm sorry I'm not quoting everyone when answering questions but I can't stand doing that...I'm a gamer not a computer wiz.
So, anyway, we're really not sure how much of the game is going to be OGL. Only the Trolls know that information at this point. Us playtesters could probably give a good guess but I'm not sure we're supposed to and, anyway, it would still be only a guess.
As for doing a sci-fi version of C&C, this is my opinion which I should really stay away from (but this question is harmless enough I think..lol), you wouldn't have any problems. The basic mechanic which is the backbone of C&C (12/18) takes anything a gamer can throw at it and keeps on coming. It's the most stable, workable, and felxible (not to mention the simplest) system I've ever seen. FYI, those comments are my opinions and not meant to trample on anyone's game!

But, yes, I think C&C could be used for your own sci-fi conversion without any troubles at all.
Show me a system that will help me keep up with player and monster actions without my having to just remember them all and I'll be a very impressed gamer!

Even systems that don't make you declare up front have that problem, though to a lesser degree. So C&C can be used either way you want.
We don't really have any information on alignments beyond which will be in the game. So how they are described, how they are penalized, and how spells/magic items work with them...we just don't know. I would venture to guess, however, that all of these things will be done just like the rest of C&C. You'll have a guideline or two and the rest will be up to your CK.
Unarmed combat is very simple. Takes up about a single column on one page to write the entire thing out. And, nope, no charts or anything like that. This is part of C&C that is probably closer to 3e than 2e actually.
And as for combat options you do have a rule for some of them like charging and disarming but called shots have not been included at this point (no idea if they will be or not). In my playtest games I fell back on the 12/18 mechanic (once again..lol) for called shots. If my player wanted to hit a specific spot on a creature he made a dexterity check (if dex is prime, 12 + target's level + -2 penalty for aiming). If he passed the check he was allowed to try and hit that specific area. If he failed he just had to swing. This didn't tie hitting and hitting a specific area into one roll. So it was possible to aim for a specific spot and miss it while still actually hitting the creature. My players loved it.
