MoogleEmpMog
First Post
The following isn't meant as a knock on Castles and Crusades, which I've never looked closely at, much less DMed. C&C doesn't sound like my cup of tea, although the comparison to the Rules Cyclopedia has me at least slightly interested... of course, I could get a spare RC for all of $12 tomorrow morning and use it with all my old basic D&D books at no charge, with no conversion. But it may well be a functional (more) rules-lite FRPG.
But I'm genuinely shocked the chronic looking-stuff-up-problem people on this thread are voicing.
I've almost totally switched to spell-less d20 (modern and fantasy) and it eliminated essentially all the rules-lookups. For those campaigns that use player-accessible magic, I use the incantation system (Unearthed Arcana and Arcana Unearthed). I've just started looking at the OGL Steampunk magic system as a possible supplement.
Honestly, I've just never experienced the constant rules-referencing for anything but spells, and I saw that just as often in 2e (not so much in RC, but I'm not really sure if that was just a function of very experienced players
). Spells used to take forever to deal with, but from the looks of C&C, it still has the same ungodly awful Vancian casting with a potentially expanding book-o-spells.
What about the non-spell abilities? They just never take time to deal with. The most complicated characters I've ever played or DMed (and I do so love class features), characters with five or six classes from the same number of sources, run smoothly most of the time.
PrC ability? The player or DM will have the book with that most fantastic of inventions... wait for it... a bookmark! Referencing it takes about 2 seconds during another player's turn. After one or two uses, if the ability is worth using, it's remembered. If not, it fades into the background and is rarely enough needed to justify the occaisonal glance at the book.
Feat? Same as PrC abilities.
Racial ability? These either get remembered (halfling luck bonus to saves) or forgotten (dwarven stability), but in a campaign that lasts more than a few sessions, how can the abilities that the PCs have had since first level not be memorable?
Of course, I'm also not using pre-made character sheets. I can't help but wonder if they don't have some organizational problems?
But I'm genuinely shocked the chronic looking-stuff-up-problem people on this thread are voicing.
I've almost totally switched to spell-less d20 (modern and fantasy) and it eliminated essentially all the rules-lookups. For those campaigns that use player-accessible magic, I use the incantation system (Unearthed Arcana and Arcana Unearthed). I've just started looking at the OGL Steampunk magic system as a possible supplement.
Honestly, I've just never experienced the constant rules-referencing for anything but spells, and I saw that just as often in 2e (not so much in RC, but I'm not really sure if that was just a function of very experienced players

What about the non-spell abilities? They just never take time to deal with. The most complicated characters I've ever played or DMed (and I do so love class features), characters with five or six classes from the same number of sources, run smoothly most of the time.
PrC ability? The player or DM will have the book with that most fantastic of inventions... wait for it... a bookmark! Referencing it takes about 2 seconds during another player's turn. After one or two uses, if the ability is worth using, it's remembered. If not, it fades into the background and is rarely enough needed to justify the occaisonal glance at the book.
Feat? Same as PrC abilities.
Racial ability? These either get remembered (halfling luck bonus to saves) or forgotten (dwarven stability), but in a campaign that lasts more than a few sessions, how can the abilities that the PCs have had since first level not be memorable?
Of course, I'm also not using pre-made character sheets. I can't help but wonder if they don't have some organizational problems?