jgbrowning said:
I think there's a few problems with your example. DMG says at most 1 in 10 people live in a city (DMG p155), so minimum rural population for city of 65,000 is 585,000 (650k total-65k city pop) while maximum is 910,000 (975k total-65k city). 1% of 650,000 is 6,500 soldiers. 1% of 975,000 is 9,750 soldiers. To get 20,000 soldiers out of 650,000 people you need a 3% pop to be soldiers.
Oddly enough, the DMG would be
right about the 1 in 10 urban ratio,
except for plant growth. A single 5th level priest with
plant growth can, over one year, increase the production of 1,250 square miles of farm land by +1/3. With the same number of farmers. The result is that the urban ratio is closer to 3 in 10 (32.5%, natch), and much larger cities are supportable.
The city example I gave requires 2,500 square miles of farmland, 135,000 farmers, and 2 priests at level 5.
1% of 200,000 is 2,000, that was my bad. In this case, the clerics can raise everyone about 5 times per day.
For the math as I'm working on it, you can check out my
work in progress. I show everything in heinous detail there.
I"m also interested how shark protects the massive grain fields that are needed to support such numbers. Small tactical unit hits on grain producting areas could easily lead to mass starvation, (if not of the soldiery because of their access to magic, but of the peasantry). Perhaps magic food production is very common.
As near as I can tell, an army of 1 million will require a support population of at least 20 million. That converts into roughly 250 thousand square miles, which is a lot of land. If perfectly circular (for minimum borders), the border will be something like 1800 miles long... so about 550 soldiers per
mile. The best bet would be to have roving patrols and swift-moving, centralized troops that can get where they're needed fast... and lots of divinations to know where someone may attack.
From a medieval historical perspective, 1 in 10 is not a bad number, but some research suggests it may have been as high as 1 in 5 in some areas that were well-developed, while the DMG suggested lower of 1 in 15 is appropriate for others.
As mentioned above, that's pre-magic. I'm trying to look at things from the SHARK perspective, with magic being used well.
edit: sorry hit send to fast.
raise dead also requires a 500 gp diamond. thats a lot of diamonds, don't you think? 5,000 raise deads is 2,500,000 gp of diamonds and all the soldiers come back with 1 hp and a lost level. thats 2,500,000 gp of diamonds, with each diamond being worth 500 gp each. i don't think so...
You are right. Hm. Okay, so including epic casters only (who will rightly take the Get Rid Of Material Components Forever epic feat),
raise dead can be cast ~2,144 times per day. With our reduced army of 2,000 soldiers, that's pretty good

.