Well stated Shark.
Reaper, please don't forget that diparaging remarks and "flames" are disrespectful not only to the the ones you direct them at, but also to everyone else who is forced to read them in order to post on a very interesting topic such as this one.
So, having plowed through all that, I can finally now come down to post my thoughts on...
First, from 12th to 20th level, using the core rules, the wheels fall off. The game dosen't appear to be as well playtested and the monsters are prepared adequately for the types of challengse that players can bring (with the exception of Dragons). Even the beloved Tarrasque has a couple of glaring weaknesses. So, in regards to your thought that high level play "flows from the rules" I disagree. I haven't even gotten to Epic, and it's falling apart.
So, the DM is left holding the bag and forced to develop new game material (monsters, magic, spells, prestige classes and abilities) to deal with the many glaring holes. This is a cause for trepidation, particularly when the DM's primary hindrance to gaming is TIME. A lack thereof, to gather with friends, and to develop said material.
It bears repeating that the campaign world plays a rather significant role in "logical storytelling" when it comes to EPIC play. Where did all these threats come from???? I have historically played in the Forgotten Realms. They did themselves a real dis-service on two fronts. One, they made the first problem even worse by putting out some great new "crunchy" material that's really tough for high level...PLAYERS!!! So in other words, the guys that were already too tough, and unbalanced just got more stuff, which means I have to account for that as well in all my re-working, if I'm going to be "inclusive" of all the FR materials in my Forgotten Realms. Great. Secondly, the FR is a world that thrives on its balance. Throw in a handful of EPIC PC's, who are working together, and you've got a real mess on your hands. These guys can systematically go from threat to threat around the world, "tipping the scales" and joining up with the other "EPIC" powerhouses that exist to defeat evil once and for all. Sure, it'd be fun to do once, but then what???
Lastly, and I'm not the first to touch on this, is the utter lack of good systems to support what people really would enjoy from an EPIC campaign. This would require REALLY EPIC events. Wars. Plagues. Ruling Countries. Save the world. And so on. What kinds of rules "flow from our existing system" to address these. Somewhere between nothing and not much.
By the way, when you're keeping track of all of your different ratings from around the world, how many countries x how many ratings x how many diplomatic points x how many turns? How do you keep track of it all?
I think the re-occuring theme through it all is TIME. 5th Level. Dungeon Mag, or crack the MM open to a CR 5, and I tell a little ditty about how the local tavernmaster's wife was horribly disfigured by a miscast spell, and the mayor has asked the help of someone to retrieve the "necessary components" to return her to her "beautiful (in the eye of the beholder)" state. Done. If I'm going to sit down with the King of Arboria, the Grand-duke of Viscony, the High Magister of Mystra, and the head of the largest mercenary guild in the North...how does one prepare for such a module?
Before I go off an leave the wrong impression, I do want to address that we HAVE been inspired by SHARK and others, and ARE running a completely re-vamped version of the Forgotten Realms and taking into Epic Levels. But it's a hell of a lotta work, we're using three or four DM's (in a seven player group), and we are still sorely lacking particularly in the areas of mass-combat system, an effective and interesting diplomacy system, a host of Epic Prestige Classes, and a system to "factor in" the roleplaying demands on such highly influential PC's. I welcome anyone's feedback and help on all of the above.
Reaper, please don't forget that diparaging remarks and "flames" are disrespectful not only to the the ones you direct them at, but also to everyone else who is forced to read them in order to post on a very interesting topic such as this one.
So, having plowed through all that, I can finally now come down to post my thoughts on...
It has occured to me that many people are apprehensive about epic level play. I don't really see why there is so much trepidation, for it seems to flow naturally from the rules.
First, from 12th to 20th level, using the core rules, the wheels fall off. The game dosen't appear to be as well playtested and the monsters are prepared adequately for the types of challengse that players can bring (with the exception of Dragons). Even the beloved Tarrasque has a couple of glaring weaknesses. So, in regards to your thought that high level play "flows from the rules" I disagree. I haven't even gotten to Epic, and it's falling apart.
So, the DM is left holding the bag and forced to develop new game material (monsters, magic, spells, prestige classes and abilities) to deal with the many glaring holes. This is a cause for trepidation, particularly when the DM's primary hindrance to gaming is TIME. A lack thereof, to gather with friends, and to develop said material.
It bears repeating that the campaign world plays a rather significant role in "logical storytelling" when it comes to EPIC play. Where did all these threats come from???? I have historically played in the Forgotten Realms. They did themselves a real dis-service on two fronts. One, they made the first problem even worse by putting out some great new "crunchy" material that's really tough for high level...PLAYERS!!! So in other words, the guys that were already too tough, and unbalanced just got more stuff, which means I have to account for that as well in all my re-working, if I'm going to be "inclusive" of all the FR materials in my Forgotten Realms. Great. Secondly, the FR is a world that thrives on its balance. Throw in a handful of EPIC PC's, who are working together, and you've got a real mess on your hands. These guys can systematically go from threat to threat around the world, "tipping the scales" and joining up with the other "EPIC" powerhouses that exist to defeat evil once and for all. Sure, it'd be fun to do once, but then what???
Lastly, and I'm not the first to touch on this, is the utter lack of good systems to support what people really would enjoy from an EPIC campaign. This would require REALLY EPIC events. Wars. Plagues. Ruling Countries. Save the world. And so on. What kinds of rules "flow from our existing system" to address these. Somewhere between nothing and not much.
By the way, when you're keeping track of all of your different ratings from around the world, how many countries x how many ratings x how many diplomatic points x how many turns? How do you keep track of it all?
I think the re-occuring theme through it all is TIME. 5th Level. Dungeon Mag, or crack the MM open to a CR 5, and I tell a little ditty about how the local tavernmaster's wife was horribly disfigured by a miscast spell, and the mayor has asked the help of someone to retrieve the "necessary components" to return her to her "beautiful (in the eye of the beholder)" state. Done. If I'm going to sit down with the King of Arboria, the Grand-duke of Viscony, the High Magister of Mystra, and the head of the largest mercenary guild in the North...how does one prepare for such a module?
Before I go off an leave the wrong impression, I do want to address that we HAVE been inspired by SHARK and others, and ARE running a completely re-vamped version of the Forgotten Realms and taking into Epic Levels. But it's a hell of a lotta work, we're using three or four DM's (in a seven player group), and we are still sorely lacking particularly in the areas of mass-combat system, an effective and interesting diplomacy system, a host of Epic Prestige Classes, and a system to "factor in" the roleplaying demands on such highly influential PC's. I welcome anyone's feedback and help on all of the above.