Re: well
Thats my view as well.
I think there is roughly a 3-1 offense to defense ratio inherent in the D&D magic system.
This makes pitched battles very deadly. I tend to see Epic level charcters as strategic weapons and so the powers they wield are rarely unleashed simply to avoid destroying the world.
Heck a few moderate level magic items can change the world beyond recognition
Some examples
Healstone; This device is actaully a bracelet that cast Cure Light Wounds at will (and occupies one slot) it costs 2000GP (about what 20 men cost to buy gear for) and will heal 1d8+1 damage (a swored slash) every 6 seconds. This means that a mangled hero (down 100 points) will be full ready for battle in about 3 minutes, or less time than it would take to check him for injury IRL.
Food- o- Matic casts create food and water at will. This costs 30000GP (pricey) or about the same as 3 months rations for 1000 men. This doesn't seem like that good a deal but 2 of these used with creatively it can feed 1000 men and horses indefinetly
Night Goggles, Boots of Striding and Springing and Ring of Sustenance-- This combination given to a special forces team (high level guys 7+IMC) will allow the team to have an uptime of 20 hours per day, need no supplies and fight as well at night as day for a nearly unlimited amount of time. Even Marine Force Recon isn't that tough
Fireball Generator -- They call this a Firelance in IMC. It is a rod like weapon with Fireball, Heighted Spell (4th level) and 4 levels of energy substituition (costs 0) It costs 56000GP, has a range of 680 feet, does 7d of any energy damage, will pentrate a minor globe (4th level spell) It will blast a formation into ruins in a few seconds and best of all it never runs out of energy.
Blast Rod. Casts Disintegrate at will. This items is spendy (but not epic) costing 135,000GP. Its not a combat weapon (though handy) but instead a tuneling aid! A five man team with one of these can use it to create something roughly equal to the Channel Tunnel in a a month. This is verses 13000 people with modern technology taking several years to do the same task!
There are items that can be made by a spell caster of about mid to high level and the effects are mind boggling.
I can't even imagine what epic magic is like
jgbrowning said:How do you deal with a troop of 10
Dust of Disappearance (this cannot be seen by see invisibility or purged by invisiblity purge, it takes a true seeing spell)/flying/blinking or dimension dooring or teleporting/ non-concentrated wizards (ie spread out) who are using wands of (silenced) fireball?
Thats roughly 12,000 sq feet of 7d6 fire immolation within one round. If you have soldiers in formation with one every 5 feet thats 2400 soldiers, so probably around 1500-2000 get hit given non-maximazation. With an army of 10,000 they'll all get hit within a single minute.
Given the best of circumstances, say your're able to nullify/kill/get rid of all 10 wizards, in 30 seconds. Thats still a hella amount of damage. However, IMHO, no army, person, creature or magic, can respond with difinitive/leathal force to a dispersed massively violent threat within a single minute.
I think i'm being very generous here with a 30 second nullification period. Missile weapons won't reach 400 ft in to the air (not that anyone could see the wizards), and most spells won't either. Also if you assume each wizard has put wax in their ears to ignore those verbal spells, and has pumped up on elemental resistant spells, I don't see how you can take them out in less time, if they stay dispersed.
Well to make a short post shorter..IMHO armies that march, armies that in any form resemble historical armies just simply wont take the field in a world with DnD magic. Can you imagine trying to keep morale under such an attack? How would you maintain your logistic security?
Basically, magic in DnD is simply tremendously distructive and cannot be countered by other magic. (well at least in time for it to make a difference at least)
again, just my opinion.
I see "armies" being composed of small groups of adventurer types. I see kings continualy employing divination magic to attempt to prevent "sneak attacks." I see the threat of retaliation (ie you may get me but my family will get you) being probably the only real restraint on war.
joe b.
Thats my view as well.
I think there is roughly a 3-1 offense to defense ratio inherent in the D&D magic system.
This makes pitched battles very deadly. I tend to see Epic level charcters as strategic weapons and so the powers they wield are rarely unleashed simply to avoid destroying the world.
Heck a few moderate level magic items can change the world beyond recognition
Some examples
Healstone; This device is actaully a bracelet that cast Cure Light Wounds at will (and occupies one slot) it costs 2000GP (about what 20 men cost to buy gear for) and will heal 1d8+1 damage (a swored slash) every 6 seconds. This means that a mangled hero (down 100 points) will be full ready for battle in about 3 minutes, or less time than it would take to check him for injury IRL.
Food- o- Matic casts create food and water at will. This costs 30000GP (pricey) or about the same as 3 months rations for 1000 men. This doesn't seem like that good a deal but 2 of these used with creatively it can feed 1000 men and horses indefinetly
Night Goggles, Boots of Striding and Springing and Ring of Sustenance-- This combination given to a special forces team (high level guys 7+IMC) will allow the team to have an uptime of 20 hours per day, need no supplies and fight as well at night as day for a nearly unlimited amount of time. Even Marine Force Recon isn't that tough

Fireball Generator -- They call this a Firelance in IMC. It is a rod like weapon with Fireball, Heighted Spell (4th level) and 4 levels of energy substituition (costs 0) It costs 56000GP, has a range of 680 feet, does 7d of any energy damage, will pentrate a minor globe (4th level spell) It will blast a formation into ruins in a few seconds and best of all it never runs out of energy.
Blast Rod. Casts Disintegrate at will. This items is spendy (but not epic) costing 135,000GP. Its not a combat weapon (though handy) but instead a tuneling aid! A five man team with one of these can use it to create something roughly equal to the Channel Tunnel in a a month. This is verses 13000 people with modern technology taking several years to do the same task!
There are items that can be made by a spell caster of about mid to high level and the effects are mind boggling.
I can't even imagine what epic magic is like