tonym said:That's how you want your players to roleplay a paladin? Something humble like that?
MPA said:Similarly, a cavalier who dons leather armor to infiltrate a thieves guild to effect a rescue will gain no experience, since the rescue would be done in means not approved of by the code.
tonym said:...Then you never watched "Kung Fu"? Well, I'll fill you in. Caine was so frikkin humble, that when a jerk would insult him, Caine would apologize. The jerk could even throw food on Caine and push him around, and Caine would apologize...
Wolv0rine said:Thor would not want a humble paladin...
Endur said:The reason here is not that the Cavalier is wearing leather armor. Nothing wrong with leather armor per se.
Leather armour is for peasants and thieves!Endur said:The reason here is not that the Cavalier is wearing leather armor. Nothing wrong with leather armor per se.
tonym said:But the Christian diety is like 40 times more powerful than the five most powerful D&D gods put together. So it makes sense for a paladin to be 'less humble' in a D&D universe than our real universe. In D&D-land, gods can be killed or tricked by other gods, and make blunders all the time. I wouldn't expect paladins in that world to be humble in the same way, or to the same extent, as paladins in ours.
For example, I ran a paladin that blasphemed. See, the paladin's god was in a bind and could no longer bestow spells to his clerics, and he needed my paladin's help to reverse the situation (this is a published adventure written by Monte Cook). Several times my paladin used his own judgement, citing that his god had "dropped the ball" and could not be relied on in certain situations to know the correct course of action.
No shared experiences? Then you never watched "Kung Fu"? Well, I'll fill you in. Caine was so frikkin humble, that when a jerk would insult him, Caine would apologize. The jerk could even throw food on Caine and push him around, and Caine would apologize.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.