• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CB's Grim Frequencies IC -- COMPLETE

Never one to waste words, Death Otter bends quickly over, picks up a rock, and hucks that thing right at the driver's side of the windshield. Of course, that means she pretty much has to go straight in front of it too! So that happens.

(OOC - No idea how to play that, but here's a ranged attack roll :))
9 to hit.
http://orokos.com/roll/274734
 

log in or register to remove this ad

SURPRISE ROUND

OOC: Shayuri, I need you to please clarify what Otter does during the surprise round. Edit: picking up a rock is "picking up an object," which is a move action. Since Otter cannot move and attack in the surprise round, let me know how you want to tweak her action for the surprise round. The last action I have for her was stated before the Hummer approached, and before we entered initiative (Otter exited the SHO and stood in front of the railroad tracks).

gribble, to clarify, during a surprise round, each character entitled to act may take either an attack action or move action. But not both. I have T-dawg moving this round and readying an action during Combat Round 1. You only need to post a clarification is T-dawg will NOT move during the surprise round. Edit: I will wait until tomorrow 6:30 am eastern U.S. time zone before I update.

Kiraya, yes, you can spend an action point on a Climb check for Feral to see whether he can get on the rear of the Hummer. From the MSRD: "When a character spends 1 action point to improve a d20 roll, add 1d6 to the d20 roll to help meet or exceed the target number. A character can declare the use of 1 action point to alter a d20 roll after the roll is made—but only before the GM reveals the result of that roll (whether the attack or check or saving throw suc¬ceeded or failed). A character can’t use an action point on a skill check or ability check when he or she is taking 10 or taking 20."

As soon as we get these three items clarified, I will post the Surprise Round resolution I have drafted.



[MENTION=4936]Shayuri[/MENTION]
[MENTION=12430]gribble[/MENTION]
[MENTION=6755061]Kiraya_TiDrekan[/MENTION]
 
Last edited:


OOC: Kiraya, your Climb roll was patently successful on its face. Any reasonable person would probably guess that a 26 would succeed. Do you still want to spend the Action Point? You don't have to, but if you do I will come up with some mega-theatric description for Feral's stunt.
 


(OOC - My apologies, she did walk out into the street prior to initiative, but I wasn't thinking in terms of surprise rounds. So this round she'll pick up a rock, and then throw it on her turn in initiative.)
 

OOC: I'm good with moving this round, readying next, depending on how things shake down. I wasn't anticipating such aggressive actions from the others, so that will likely change by the time next round arrives!
 

SURPRISE ROUND, RESOLVED

Initiative:
Otter 23
Cyril 18
J.R. 17
T-dawg 15
Feral 8
Hummer H3 1






Death Otter rolled her eyes. She popped open her door, got out of the SHO, and walked out into the road, in front of the tracks and the line of stopped vehicles in the middle lane, where she stood still. The woman talking on her cell phone inside one of the stopped cars flipped closed her phone and glared at Otter. "Freak," she mouthed at Otter. Otter bent down. She selected a sizeable rock from the railbed, hefted it in one hand. The eyes of the woman inside the car got big like tea saucers.


Cyril was about to pratfall in the street and fake a seizure when Feral and J.R. decided to go all The Warriors on the Hummer. With little else to do, the former lawyer moved to the driver's door of the SHO and got in, prepared to attempt a speedy get-away if things went down the way he expected.


J.R., who had shortly before exited the SHO, ran alongside the Hummer. He attempted to open one of the doors, but it was locked. Stymied, J.R. turned to move back to the SHO. He got to within ten feet of the Taurus on his return trip. Inside the Hummer, the man on the driver’s side middle-row bench seat gawked out the closed window at J.R., and shook his head in confusion. J.R. saw him tapping frantically on the driver’s shoulder and talking, but couldn’t make out what the man was saying.


T-dawg got out of the front passenger seat, and moved to the rear of the SHO, pretending to be opening the boot to retrieve tools, a spare tire, etc. He kept an eye on the Hummer, however, ready to step out in front of it if it looked like it was trying to pass the stopped vehicle.


Feral trotted up to the hummer, waving his hands to get them to stop. When the Hummer's front tires angled toward the left lane, and it became evident the Hummer's next move would be to quit the middle lane in favor of gaining the left lane and crossing the rail tracks, Feral reacted. He sprinted forward, leapt on top of the hood of the sedan in front of the Hummer, darted across the car's roof, then jumped through clean air. He sailed from the roof of the sedan, lighting on top of the Hummer's roof with an audible bang! Muffled exclamations extruded from inside the Hummer, and the vehicle rocked precariously as its inhabitants began to scramble. Feral slid down the length of the roof, securing himself by hooking his legs around the rear tire on the back hatch of the SUV.
 

COMBAT ROUND 1

Initiative:
Otter 23
Cyril 18
J.R. 17
T-dawg 15
Feral 8
Hummer H3 1

OOC: The surprise round is over. We're starting Round 1 now. Everyone is up. Please post at will and I will resolve actions in initiative order. The Hummer did not get a turn during the surprise round, but it will start getting turns now. If you state an action that requires a roll, please include the roll with your post (you can use the EN World roller, link to a roll, or roll by hand and simply tell me the results. I will continue to use an online roller; I think it lends credibility to DM posts and gives players confidence that I'm being fair.
 


Into the Woods

Remove ads

Top