Round 3
[MENTION=24609]Strahd_Von_Zarovich[/MENTION], you're up. Thanks!
Initiative:
Spec 19
Guran 18
Colden 18
Kobolds 16
Other creatures 16
Fulgrim 13
Elf 8
Roscoe 6
"Otiluke's Freezing Sphere!" thought Father Spec, surprised at the immense power this caster wielded, but not realizing how terribly he misidentified the spell used on Colden. Spec's lips moved, but they still made no sound that he heard. In this cramped space, Father Spec felt there was nothing he could do, no target for him, and no way to alert the others of the need to move forward. His cheeks flushed, and he reached for a handkerchief to wipe his nose. In the flickering light, his head spun round, looking for an opportunity, and his eyes lit upon the opening several feet to his right. The jumble of furniture occupying the open doorway consisted of broken bits of chairs, a table, an armoir, most of a featherbed, several broken barrels that looked heavy, and stray bits of steel and iron bands that had the look of having come from one of the many doors in this place. The broken chair legs and the steel and iron bands might make impromptu weapons, the featherbed might provide cover or alternately might be torn apart and its feathers scattered to obscure line of sight. The problem Spec detected, however, was that the jumbled furniture was tipsy. Some of the pieces looked heavy, too. If it all came tumbling down someone might be badly injured. As Spec stood and pondered, he caught sight of a small brass tube lying on an intact table in the room. It was hard to see the table, though; he could make out only a glimpse of it through gaps in the jumbled furniture.
Guran followed after Colden and Roscoe. There wasn't yet an enemy to attack with his handaxe, but he kept it at the ready and continued to move forward with Spec at his back.
Colden gripped his warhammer and strode up to the closest kobold (Kobold 1) to smash it with his hammer, instantly felling the reptilian creature. As he did, he drew on his reserves to shrug off his weariness. Colden stepped forward again, closing the distance between himself and the remaining two kobolds until he towered directly over them. Close at hand, the sound of a door slamming closed could be heard.[sblock=Colden]Hey, did you want to use the critical you rolled but were unable to use in Round 2? I offered to let you keep it. It may be moot, though, since Colden did plenty of damage with your current roll; either attack roll will easily drop the kobold.[/sblock]
Kobold 2 squeaked and fired a bolt at Colden, but it
missed due its disadvantage. Kobold 3 took a five foot step backward partially around the corner of the hallway, then fired. It, too,
missed. Colden reacted like a flash and swung hard at Kobold 2, hitting it for
9 points of damage, and dropping it. Kobold 3 slunk away unharmed and was soon out of Colden's sight. Its retreat left the hallway empty of all kobolds, except for the smushed remains of two unfortunates.
Fulgrim chafed a bit under his self-appointed role of guarding the rear. He hoped Colden was doing okay. The dwarf kept his eyes focused on the passageway behind him, alert for any approaching enemies. Although he couldn't hear, his eyes were keen as ever and the way behind was clear.
OOC:
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When I hear from Strahd, I'll edit in Roscoe's action. For now, however, I will hop over to the OOC to discuss with Forged Fury where everyone currently is on the map. Long story short, there's a good bit more maneuvering room now. Fulgrim did not move and remains in the same spot, then there is a five foot gap, then Spec, then Guran (who is directly in front of the open doorway), then Roscoe. The dogleg is empty. The first square to the east of the dogleg is empty. Colden occupies the next square (in the hallway), and is standing over top the smushed remains of a dead or dying kobold. The easternmost square of the hallway has only the smushed remains of another dead or dying kobold and could also be occupied by a character. The newest hallway is out of sight for the moment, except for the first square which Colden can see is empty.
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GM: |
Colden 25/32
Elf Out of sight, FULL UP
Kobold 1 Dropped
Kobold 2 Dropped
Kobold 3 FULL UP
Kobold 4 Out of sight, FULL UP
Other creatures Out of sight, FULL UP
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