Cc Iii

s/LaSH said:
Haven't got it yet (as a contributing author for 2 whole monsters, I theoretically get 2 copies), but noticed when I flipped through in the shop that one of them had been drawn with wings when it had no fly speed (the Mosaic Custodian). It can still cast Fly at will, but that's not the point.

I'm still ridiculously proud, of course.

Still haven't received my copies yet either, but I believe most contributors are receiving three copies total, as opposed to receiving one for each contribution.

One little part of the artwork irked me, and some of the changes done really got my goat, but, what's to be done...best not to complain too unduly, I suppose.

And now, back to the waiting for the books arrival in the mail. I'd been a bit surprised that I already received payment for the book, when last time around, that only came about a month or so after I received my copies...eh. Not too big a deal.
 

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...Weird...I bought this book a month a go, or so. I thought it would be old news by now.

Anyway, it's an excellent book in my opinion. The creatures are again very nicely detailed, although I didn't like the way the pages had been split between completely different entries.

I especially liked all the outsiders in this book. Plenty of those :).

There were a bunch of new golems. Now, this is something that I have always wondered about Scarred Lands. As a rule every magical item is three times as expensive, harder to create and rarer to find as in the D&D core settings. So, how come we have this huge number of different golems? Aren't these things (aside from the new spontaneous kind) all magical constructs, which are created mainly by wizards or clerics? When you have a look at some of the construction costs you get the idea that they aren't easy to make. So where did all these things come from?

NightFall: any thoughts on this?
 

Telperion said:
Now, this is something that I have always wondered about Scarred Lands. As a rule every magical item is three times as expensive, harder to create and rarer to find as in the D&D core settings. So, how come we have this huge number of different golems? Aren't these things (aside from the new spontaneous kind) all magical constructs, which are created mainly by wizards or clerics? When you have a look at some of the construction costs you get the idea that they aren't easy to make. So where did all these things come from?

Where in the world are you getting that idea from? I remember seeing no such rule.

The first Relics and Rituals did make a note of extra magical rarity, I do recall, but it didn't outright give any numbers or the like.

Not to mention that they quite regrettably tossed that idea out the window in later books, and I'd say the relative rarity of magic in the Scarred Lands books now is about on par with that of the Forgotten Realms.

The only rule, if I remember correctly, is that all magic items have a 5% chance of being cursed when created.
 

Trickstergod said:
Where in the world are you getting that idea from? I remember seeing no such rule.

The first Relics and Rituals did make a note of extra magical rarity, I do recall, but it didn't outright give any numbers or the like.

Not to mention that they quite regrettably tossed that idea out the window in later books, and I'd say the relative rarity of magic in the Scarred Lands books now is about on par with that of the Forgotten Realms.

The only rule, if I remember correctly, is that all magic items have a 5% chance of being cursed when created.

Okay, it just seems I'm not up to date with these things. I found the entry that I referred to in Relics and Rituals (page 148) quite easily. That being said I have to admit that there is another entry right below it that basically invalidates the above mentioned information. And from what I have gathered from your description the Magic Item Costs bit isn't up to date anymore. Okay, my mistake.

Now, since I have never played Forgotten Realms under a decent DM, could someone explain to me how things are done in that campaign setting?
 

Telperion said:
Okay, it just seems I'm not up to date with these things. I found the entry that I referred to in Relics and Rituals (page 148) quite easily. That being said I have to admit that there is another entry right below it that basically invalidates the above mentioned information. And from what I have gathered from your description the Magic Item Costs bit isn't up to date anymore. Okay, my mistake.

Ahh, well, that's what I get for posting half an hour before going to bed. Excuses, excuses. Mine, that is.

Anyway, that entry is only for purchasing magic items, not creating. Item creation is left untouched.

Telperion said:
Now, since I have never played Forgotten Realms under a decent DM, could someone explain to me how things are done in that campaign setting?

It was just another way of saying that magic items don't come off as particularly rare in the Scarred Lands to me these days. Since the entry on magic item rarity in Relics and Rituals, the books that have followed it have had NPC's who seem to possess more and more magic items (or just enough where their rarity is a questionable thing), not to mention nations whose primary export is apparently magic items. Thus, the idea that there isn't a market for magic items is just about gone, gone, gone.
 

Only in some games Trick. In mine, I make DAMN sure few people can buy a lot of magic items. Now admittedly there are some source books that do some other stuff about magic item purchase, but I consider these sources a little suspect to varying degrees.

Secondly Trick is correct, magic item creation isn't affected by the increase of the market price.

Thirdly, I thought everyone just got two copies, but that's still regardless of how many you make.

Fourthly, I haven't gotten my author's copies for other books (At least not the PG: Rangers and Rogues.) But we'll see how that goes.
 

Trickstergod said:
Anyway, that entry is only for purchasing magic items, not creating. Item creation is left untouched.



It was just another way of saying that magic items don't come off as particularly rare in the Scarred Lands to me these days. Since the entry on magic item rarity in Relics and Rituals, the books that have followed it have had NPC's who seem to possess more and more magic items (or just enough where their rarity is a questionable thing), not to mention nations whose primary export is apparently magic items. Thus, the idea that there isn't a market for magic items is just about gone, gone, gone.

Thanks for the clarifications :). It seems that I have been running the Scarred Lands a touch too strictly, but my players haven't cursed vehemently or thrown things at me, so I'll just keep my own ideas of how things work as house rules, and leave it at that.

Perhaps in the future I'll run some story/adventure about how Mesos still has a strangle-hold on arcane magic in the Scarred Lands, and explain my choices with that. Perhaps even going so far as to allow the the PC's to brake that hold. Now that would be epic :D .
 


Hypersmurf said:
I actually moved this thread to Software, thinking it was about a Campaign Cartographer product.
Hey, I only openned the thread because that's what I was thinking.

I've got more monsters than I plan on using in my game with just the core Monster Manual and have been paring the list down. No interest in a new critter book.
 

Mercule said:
Hey, I only openned the thread because that's what I was thinking.

I've got more monsters than I plan on using in my game with just the core Monster Manual and have been paring the list down. No interest in a new critter book.

Truth be told, I only use so many creatures out of any particular creature book I pick up. Though part of what I don't necessarily use, I may have had planned for an encounter that the characters missed, skipped by or I didn't have time to fit in. So long as I get about...eh...a dozen monsters out of any monster book, though, I'm probably doing good.

Mostly I use humanoid or humanoid-like monsters. While often enough the encounters just turn into a fight, even before one word is uttered, I like for the option of some sort of role-playing or the like to exist. Or to compromise, surrender, be merciful to a surrendering foe, etc.
 

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