Quidam
First Post
We recently switched to using the turning variant described in Complete Divine. It allows good clerics to do 1d6/cleric level to all undead within 30ft, giving them a will save for half damage- turn resistance is subtracted from the damage. Evil clerics can heal undead the same way.
One thing I've noticed is that it removes the ability of evil clerics to bolster undead against turning, meaning that if the good cleric turns first, he can potentially wipe out the undead before the evil cleric can heal them.
I've considered adding the ability for evil cleric to, instead of healing undead by turning, granting temporary hit points that don't stack with successive turn checks. This seems to be a way to allow a form of bolstering.
Has anyone else used this variant? How did you feel it played out?
One thing I've noticed is that it removes the ability of evil clerics to bolster undead against turning, meaning that if the good cleric turns first, he can potentially wipe out the undead before the evil cleric can heal them.
I've considered adding the ability for evil cleric to, instead of healing undead by turning, granting temporary hit points that don't stack with successive turn checks. This seems to be a way to allow a form of bolstering.
Has anyone else used this variant? How did you feel it played out?