CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Waldorf the Water Mephit sloshes into the arena, slightly less jaunty than usual after watching his cousins getting smeared. Hoping to get his feared Power Attack feat into play at some point, he flaps (runs) to 60n 40e 15z
 

log in or register to remove this ad


OOC: Oh oh - magic santa bullets? So much for my DR theory...

In that case, Waldorf backs off to 60n 80e and spews forth an acid glob. Let's see if Kringle Boy enjoys this.
 

Waldorf hits with the acid glob (ranged touch 12) for 5 points of acid damage. Santa has 2 HP remaining.

Round 266: Santa fires #18, missing badly.
Santa takes another 3 acid damage from the glob, and is dying. Waldorf can take his turn before the next evil creature comes out.
 



Round 267: A jackal-faced, furred human wielding a scimitar saunters into the arena to 75N25E and looks at Waldorf. Waldorf resists the gaze (rolled 14 Will save).
 


Waldorf never got the chance to try and summon another mephit, because he caught the eye of Jackalman and fell asleep (rolled 5+4(in combat)=9 Will save). Waldorf wakes up after he falls for 6 points of damage. He is prone at 75N40E.

Round 268: Jackalman charges to 75N35E and bites Waldorf viciously (natural 20, 23+2=25(charge) to confirm crit) for 10-5=5 points of damage. Waldorf has 0 HP and is disabled.
 


Remove ads

Top