Celestial Brillance and Earth Reaver troubles

We run earth reaver as printed but with a "Reflex half" saving throw.

I suggest altering celestial brilliance in one of the following ways:
1: Grant a "Will negates" save for the damage. Roll the save each round.
2: Change to "SR: Yes"
3: Add an expensive material component - Diamond dust worth 100-250gp
4: Change it to affect a fixed area instead of a movable object
 
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Piratecat said:
Spells almost never overlap, so no.

multiple fireballs overlap.

two antimagic fields do not, but the specifically state that.

This is an area damaging effect of some sort, most effects that are like this spell have 'effects' that overlap, this one has an effect that would stack.
 

Scion said:
multiple fireballs overlap.

No they don't. Hint: look up the duration of a fireball.

This is an area damaging effect of some sort, most effects that are like this spell have 'effects' that overlap, this one has an effect that would stack.

Nonsense.
 

hint: look at meteor swarm. Plus, there are ways to make multiple fireballs go off at the exact same time and they will overlap.

Lets see, the spell is an area of effect? yes. It deals damage? yes.

hence it is an area effect that deals damage, as such they could very well stack.
 

Scion said:
hint: look at meteor swarm.

Duration: instantaneous

Was there a point to this bit of frippery, or are you just glad to see me?


Plus, there are ways to make multiple fireballs go off at the exact same time and they will overlap.

This must be a new definition of the word "overlap" that I wasn't previously aware of.


Lets see, the spell is an area of effect? yes. It deals damage? yes.

hence it is an area effect that deals damage, as such they could very well stack.

If you ignore the rules for multiple similar effects, sure.
 

I see your point, Scion. But allowing the spell to overlap would make it ludicrously overpowered instead of just obviously overpowered. Common sense needs to sneak in at some point.

Hong, tone it down a bit, will you please? I understand your point, too - all those damage-doing spells that overlap are instantaneous - but there's no need to be rude about it.
 
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ice storm then. If there were several of those in one area the damage would overlap.

I know what you mean piratecat, but I am wondering from a pure rules perspective. I would probably not allow the spell as is in the game anyway, no matter if they did overlap and stack for damage.

It is already just insane with the duration ;)
 

Scion said:
ice storm then. If there were several of those in one area the damage would overlap.

Do you mean overlap, or stack?

"Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies."
 
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