HEL Pit Fiend said:Not necessarily. the armor you just described has a better AC yes, but is it better for all rogues? Lets take my rusty 'ol +5 mithral chain of nimbleness and throw on Glamered (change armor appearance), Slick (+10 escape artist), Shadow (+10 hide), and Silent Moves (+10 move silently), all +1 modifiers and all abilities important to rogues, and all for the same price as your high AC armor.
HeavyG said:
You can add all that to your +1 celestial armor though. However, you can't add AC to the chain shirt. So, the celestial armor is more versatile. Thus, better.
For those who are allowing it, the "Celestial" quality is a +4 modifier.
Hypersmurf said:
The fact that Celestial Armor costs the same as +1 Chainmail with a +4 MPM ability doesn't mean that "Celestiality" can automatically be assumed to be a +4 MPM ability. Given the other specific weapon and armor pricing, it's more likely to be coincidence...
-Hyp.
HEL Pit Fiend said:Is it versatility now?
Lets take a quick look...
Celestial Mithral plate-mail +1 ---> you have +5 points/slots of magic ability versatility (and NEVER any more than that)
Mithral chain shirt +1 ---> you have +9 points/slots of magic ability versatility (and imagine a cleric AC buffing this bad boy too)
HEL Pit Fiend said:You are correct. I would give the "Celestialization" of armor a flat 24,000 gp value, IMC.
It would be nice to get some kind of ruling.
HeavyG said:
#1) Celestial armor is not an armor power and can't be added to any armor type. It is limited to +1 chain mail. Why ? Because adding a great power to bad armor types in a way for them to be seen in game. Same deal with the rhino hide.
HeavyG said:
#2) Celestial armor is described as being made of gold and silver (or is it gold or silver ? I forget). Thus, it can't be made of mithral.
HeavyG said:
#3) Celestial armor is already like mithral, only better. Stacking them would be too much.
HeavyG said:
All this is moot under rule 0 of course.
HeavyG said:
Personally, I was just debating to make you see that this house rule you're contemplating is kinda imbalanced. But it's your game.
Hypersmurf said:
That's an assumption, and the method doesn't work on a lot of the specific Armors or Weapons.