Michael Tree
First Post
Do you have room for one more player?
The idea I have for a character is akin to Gwydion from the Mabinogion. A warrior who has magical abilities because of his supernatural heritage. Not D&D flask-boom FX, but the kinds of powers you have in the celtic folktales: shapeshifting, transforming things into other things (transforming people into animals, creating a wooden shield from a brown toadstool, etc.), otherworldly sight, curses, geasa, speaking with animals and stones, illusions and glamours, that sort of thing. I have no idea how to do that with standard D&D rules though. Maybe with an OA shaman or some 3rd party core class.
In your conception of geasa do you also include death prophecies? A prophecy of how someone will die, tied up in allegorical or strikingly literal language, like the prophecy that Macbeth would be killed by a man not of woman born. I've used these in Ars Magica games, and they're lots of fun if sufficiently broad to give the character a fright.
The idea I have for a character is akin to Gwydion from the Mabinogion. A warrior who has magical abilities because of his supernatural heritage. Not D&D flask-boom FX, but the kinds of powers you have in the celtic folktales: shapeshifting, transforming things into other things (transforming people into animals, creating a wooden shield from a brown toadstool, etc.), otherworldly sight, curses, geasa, speaking with animals and stones, illusions and glamours, that sort of thing. I have no idea how to do that with standard D&D rules though. Maybe with an OA shaman or some 3rd party core class.
In your conception of geasa do you also include death prophecies? A prophecy of how someone will die, tied up in allegorical or strikingly literal language, like the prophecy that Macbeth would be killed by a man not of woman born. I've used these in Ars Magica games, and they're lots of fun if sufficiently broad to give the character a fright.
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