sniktch vs. nitessine, judgement-
alsih2o
 nitessine- odd, and groovy story.  it is a round of big weirdness. i really like the way the statue pic was handled, and both competitors really made me proud of them in their use of the stilts pic. while these stand out as the strongest point for illustration handling, i found the story to be 2 parts i enjoyed, hinged together a bit loosely.
sniktch- putting the child so near the center of the story was a gutsy move.i found the homonculus treatment of the statue pic to not be the strongest, but of the stilt pic strength in both of them, i find sniktches to be the stronger.
 i have to give sniktch my vote by a slim margin.
maldur
Sniktch vs NiTessine
Sniktch
Another episode in the action hero satyr's story

 Go Khorr!!
NiTessine
Introspective (hope I spelled that right), very athmospheric.
Round goes to NiTessine for a more onorthodox story, may he rest in peace.
arwink
Sniktch
After the rollicking combat of his first instalment, it was nice to have this 
well paced piece that offers a bit more background to the adventures of 
Sniktch's hero. There are some nice mythical overtones here that could perhaps 
be brought further into the fore - retelling Khorr's tale as though it were a 
folk legend could lend it a nice touch and bring in a resonance with the 
traditionally folksy focus of most tales revolving around fey have in modern 
renditions. Although I was impressed with the use of the stilts, I'm not 
entirely sure it fit in with the rest of the story - it's the only picture 
element that felt truly "tacked on" and out of place. The exposition here is 
perhaps a little over-done, at times relying on telling us background a little 
more than showing us. Particularly in the scene were Grundy is sent to train 
the fiend-child, where the lingering implications of "I am here to teach you" 
are immediately dashed by explaining what exactly the golem does. Leaving it 
hanging could well lend a greater impact the atrocities that occur at the 
village later.
NiTessine
NiTessine paints an interesting picture of a man who has lived an interesting 
life, but there's no real sense of narrative present. Although interesting and 
well told, the story doesn't ever really go anywhere or do anything. I was 
waiting for some sign of internal conflict that needed to be resolved before 
death, even something as simple as lingering guilt or doubt about his 
reactions, but Vinnezen is - in his current state - dull. While the elements 
of his past show signs of a good story, in the stories present he doesn't want 
or need anything, and as such he doesn't leap off the page or grab the reader. 
Great picture use, good voice and well told, but in need of something more.
NiTessine and Sniktch have both presented good pieces, but in the end its that 
lack of forward momentum that gives Sniktch's the edge. Although my instant 
reaction to NiTessine is to steal all the cool cultural elements for a future 
game, it doesn't really do anything for me as a story. This round goes to 
Sniktch
 looks like sniktch snuck this one by.