What didn't you like about it?
Organizationally, I think the most important things that comprise a good Ceramic DM include:
1. No one drops out. I hate it when people drop out. If you'd even consider it, don't participate; I'm much rather have a competitor post half-finished notes than post nothing.
2. Judges give feedback quickly. As a judge I violated this horribly, which is why I won't judge again any time soon. I'd rather have a one paragraph yea-or-nay in a day or two, than a long amount of feedback in a week.
3. Simultaneous matches and few pair-offs. Drawing out the competition for too long isn't fun for anyone! I'd say an idea match is 8 competitors, so the final is in 3 rounds. (8 -> 4 -> 2)
That being said, I love this challenge.