CG vs. LE: Chaotic Good is Victorious!

Round 426

When Jake flaps over, he sees that the 15 foot long iron wall from 105N55E to 120N55E is gone, and there is a medium greatsword at 110N50E.

Jake also gets hit by a stroke of electricity, which does affect him (28 CL check). Jake dodges the stroke (25 Ref save), but still takes 58 points of electrical damage. Jake has 114 HP remaining.

Barney concentrates and two humanoids that look like they are made out of melted wax appear, one at 15N60E, the other at 15N50E.

The greatsword is melted into slag by the fireball (20-10=10 fire damage). The light rubble on the floor is melted as well, so that area of the floor is now clear. The iron wall at 105N40E to 105N45E takes 10 points of fire damage per five foot square, so each square is down to 20 HP.

How much Tule is damaged is known only by Tule. It is Tule's turn to lead off round 427.

Evilhalfling[sblock]Tule takes no damage from the fireball (CL check 28). The two lemures are illusions, as well.[/sblock]
 

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still wanting a watermelon, Tule will step out of the VZ to 85n85e and try the polymorph again.
He will also keep an eye out for the real Barney
[sblock] Jake should be able to tell Tule doesn't look burnt. [/sblock]
 


Tule is not visible and Jake is a splattered watermelon (32 CL check, 18 Fort save).

Next for LE in round 427 is a greater flame snake. (Fiend Folio)
 
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Lovely.

Frisky the (huge) Flamesnake appears at 85n60e and pops off a maximized fireball centered at 95n80e10z in hopes of catching his invisible executio...er, opponent.
 

Some of the flames envelop Frisky, but he likes it.

Tule:[sblock]The fireball has an effect (30 CL check). You dodge it (34+4 Ref save) and take 30 damage. You have 159 hp left.[/sblock]

Tule starts round 428.
 

By the way, the bearded devil and the lemures are still there, looking for an invisible opponent.

Gansk[sblock]The devils will disappear in round 575.[/sblock]Ugulu[sblock]Frisky has pinpointed the singing at 85N85E.[/sblock]
 
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Round 428

Frisky gets hit by a stroke of lightning (CL check 33), but dodges (28 Ref save), taking 39 points of electrical damage. Frisky has 144 HP remaining after healing.

Ugulu[sblock]Frisky cannot pinpoint where the singing is coming from, but it sounds closer than before. Frisky can smell its opponent, so it is within thirty feet, and can use a move action to try to note the direction of the singing thing.[/sblock]Evilhalfling[sblock]Tule recognizes his opponent as a greater flame snake, an evil magical beast with the fire subtype. He knows its magical beast traits, that it can swallow smaller opponents whole, and that it heals at a fast rate.

Tule takes 1 point of fire damage from the close proximity of Frisky, and is down to 158 HP.[/sblock]Gansk[sblock]The bonus on the Reflex save for Tule should have been +2 (magic circle) +1 (haste) = +3. Tule has not activated his aura yet.[/sblock]
 
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