Round 426
When Jake flaps over, he sees that the 15 foot long iron wall from 105N55E to 120N55E is gone, and there is a medium greatsword at 110N50E.
Jake also gets hit by a stroke of electricity, which does affect him (28 CL check). Jake dodges the stroke (25 Ref save), but still takes 58 points of electrical damage. Jake has 114 HP remaining.
Barney concentrates and two humanoids that look like they are made out of melted wax appear, one at 15N60E, the other at 15N50E.
The greatsword is melted into slag by the fireball (20-10=10 fire damage). The light rubble on the floor is melted as well, so that area of the floor is now clear. The iron wall at 105N40E to 105N45E takes 10 points of fire damage per five foot square, so each square is down to 20 HP.
How much Tule is damaged is known only by Tule. It is Tule's turn to lead off round 427.
Evilhalfling[sblock]Tule takes no damage from the fireball (CL check 28). The two lemures are illusions, as well.[/sblock]
When Jake flaps over, he sees that the 15 foot long iron wall from 105N55E to 120N55E is gone, and there is a medium greatsword at 110N50E.
Jake also gets hit by a stroke of electricity, which does affect him (28 CL check). Jake dodges the stroke (25 Ref save), but still takes 58 points of electrical damage. Jake has 114 HP remaining.
Barney concentrates and two humanoids that look like they are made out of melted wax appear, one at 15N60E, the other at 15N50E.
The greatsword is melted into slag by the fireball (20-10=10 fire damage). The light rubble on the floor is melted as well, so that area of the floor is now clear. The iron wall at 105N40E to 105N45E takes 10 points of fire damage per five foot square, so each square is down to 20 HP.
How much Tule is damaged is known only by Tule. It is Tule's turn to lead off round 427.
Evilhalfling[sblock]Tule takes no damage from the fireball (CL check 28). The two lemures are illusions, as well.[/sblock]