CG vs. LE: Chaotic Good is Victorious!


log in or register to remove this ad

Round 458

Tule bobs and weaves and hits Big Johann with another blast of good, which has an effect (38 CL check). Big Johann avoids half of the blast (33 Will save), but still takes 48 points of good damage. Big Johann has 138 HP remaining.

It is Big Johann's turn.
 



I'm game to compress, though Tule may not feel likewise.
Mods:[sblock]I figure Big J has no chance to hit him, but I'm hoping that Tule has some sort of limit on some of his SLA that might might get tapped if Big J survives awhile. How's that for a rah rah victory speech? :)[/sblock]
 

ugulu, you got somewhat screwed by the conversion that took out DR/Magic. :\

But, really, it's fighting an incorporeal creature that sucks. Believe me when I say that I know that frustration all too well.
 

Tule realizes he hasn't tried to send this devil fruitward and is thinking pumpkin.
after that go ahead and compress with the smiting.
[sblock] if he gets hit he will recast invisibility move to the sw corner of the vz and go back to smiting [/sblock]
 

All of Big Johann's attacks go clear through Tule.

Round 460: Big Johann is not a pumpkin (32 CL check, 40 Fort save).
All of Big Johann's attacks go clear through Tule.

Round 461: Big Johann ignores the blast of good (23 CL check).
All of Big Johann's attacks go clear through Tule.

Round 462: Big Johann gets blasted, but avoids half of it, taking 46 points of good damage. BJ has 92 HP remaining.
All of Big Johann's attacks go clear through Tule.

Round 463: Big Johann gets blasted, but avoids half of it, taking 42 points of good damage. BJ has 50 HP remaining.
All of Big Johann's attacks go clear through Tule.

Round 464: Big Johann gets blasted, but avoids half of it, taking 44 points of good damage. BJ has 6 HP remaining.
All of Big Johann's attacks go clear through Tule.

Round 465: Big Johann does not avoid any of the blast, taking 71 points of good damage. Big Johann is dead.

Tule is at 115N75E and has 133 HP.

Next in round 465 for Lawful Evil is a jahi (Monster Manual II).
 
Last edited by a moderator:

Oh this should be a slugfest.

Apparently...nothing continues to happen.
Mods:[sblock]Junior will appear at 80n40e (inside the column) and stay put for 5 rounds...unless I'm missing a draw rule that would defeat this. If he cannot appear within the column, he'll appear at 70n35e and move into the column.[/sblock]
 

ugulu:[sblock]Looks OK to me, except if Tule stays in VZ, he will be asked if he wants to accept the draw, which may give him a clue to look for you.[/sblock]
 

Remove ads

Top