CG vs. LE: Chaotic Good is Victorious!

Round 183

Pakin dodges the acid again (22+4=26 Ref save) and takes 11-10=1 point of acid damage. Pakin has 40 HP remaining. He is at 30N20E60Z.

Oxy has 61 HP and is at 105N70E20Z facing SE.

Ugulu[sblock]Oxy can use breath weapon next round.[/sblock]For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good)
AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23
Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard)
space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30
sv +13 (+17 vs posion), ref +11, Will +11,
Str 24, dx 16, cn 20, int 16 ws 16 chr 22
Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28
Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip

Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).
3/day - break enchantment, holy smite (DC 20), restoration (DC 20)
1/day - cloak of chaos (DC 24), heal (DC 22)
Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.

The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.

Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.
Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.

Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th

Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.

Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]
 

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PJSlavner said:
...as the cloud regains full hit points.
What little enthusiasm the LE crowds held for Oxy has no vanished entirely. They start booing the rust dragon in favor of a combatant that can do more than burn the fingerprints off Pakin's pinky finger with pathetic acid each round.
 

I'll see your lame white dragon and raise you two rust dragons.
On the other hand, the oh-so-annoying chain was atomized, so that's something.

Oxy will, once again, send an acid loogie in Pakin's direction, then fly to 30n110e20z facing sw.
 

Round 184

Pakin dodges the acid yet again (29+4=33 Ref save) and takes 16-10=6 points of damage (a new record for Oxy!). Pakin has 108 HP remaining.

Ugulu[sblock]Oxy can use breath weapon next round. That recover breath feat is coming in handy.[/sblock]
 

Pakin will continue to chase Oxy around battering him with lightshards. Either charging or advancing to attack with full CE.
At the historic rate of d6+2 vs d6 damage (after DR & ER) this could take a while. compress?

Boy, the loss of that chain hurts.
 

I actually had dreams of making use of Improved Bull Rush...but in an appeal to sanity, I'd love to compress. Let's try 12 rounds with Oxy just attacking with the breath weapon, and otherwise moving to avoid a full attack. See how the HP's are holding up if he survives that long.
 

time compression on

Pakin misses cautiously.

Round 185: Pakin dodges and takes 12-10=2 points of acid damage. Pakin at 106 HP.
Pakin hits with the AoO for 14-10=4 points of damage. Oxy at 57 HP.

Pakin charges and hits for 15-10=5 points of damage. Oxy at 52 HP.

From now on I will not be reporting the everpresent -10 on damage.

Round 186: Pakin does not dodge the acid and takes 16 points of acid damage. Pakin at 100 HP.
Pakin misses with AoO.
Pakin misses cautiously.

Round 187: Oxy bites Pakin for 2 points of damage. Pakin at 98 HP.
Pakin misses with AoO.
Pakin charges for 6 points of damage. Oxy at 46 HP.

Round 188: Pakin takes no acid damage.
Pakin hits with AoO for 7. Oxy at 39 HP.
Pakin misses cautiously.

Round 189: Pakin takes 3 acid damage. Pakin at 95 HP.
Pakin misses with AoO.
Pakin charges for 8 damage. Oxy at 31 HP.

Round 190: Oxy bites for no damage.
Pakin hits with AoO for 7. Oxy at 24 HP.
Pakin misses cautiously.

Round 191: Oxy bites for 6 damage. Pakin at 89 HP.
Pakin hits Oxy for 8.
Pakin charges for 9. Oxy at 7 HP.

Round 192: Pakin takes 5 acid damage. Pakin at 84 HP.
Pakin misses with AoO.
Pakin misses cautiously

Round 193: Pakin takes 2 acid damage. Pakin at 82 HP.
Pakin misses with AoO.
Pakin charges and misses.

Round 194: Pakin takes no acid damage.
Pakin misses with AoO.
Pakin hits cautiously for 8. Oxy is defeated.

Boy, was that fun. :\

Pakin has 82 HP, and is located at 80N80E20Z.

First in round 195 for Lawful Evil is a wheep (Libris Mortis). CR 11 to the rescue! Ugulu or someone else, if you would be so kind as to E-mail me the stats for the wheep. E-mail works much better for me, if it does not matter to you.
 
Last edited by a moderator:

Here are the stats just in case others need it.
MODS
[sblock]Medium Undead
HD: 9d12 (58hp)
Init: +2
Speed: 30 ft.
AC: 29 (+2 Dex, +12 Nat., +5 Deflection), Touch 17, FF 27
BAB/Grap: +4/+11
Atk: Claw +16 melee (1d8+11 plus poison tears)
Full Atk: 2 claws +16 (1d8+11 plus poison tears) & bite +13 melee (1d6+5 plus poison tears)
Spc/Reach: 5'/5'
Special Atk: Weeping dirge, poison tears
Special Qualities: Blindsight 60', DR 5/magic and piercing, darkvision 60', fast healing 10, undead traits, unholy grace, +4 turn resistance
Saves: Fort +8, Ref +10, Will +13
Str 33, Dex 15, Con -, Int 6, Wis 14, Cha 20
Skills: Hide +8, Jump +11, Listen +8, Move Silently +8, Spot +8
Feats: Dodge, Mobility, Multiattack, Weapon Focus (claws)

Poison Tears: continually falling, they coat both claws and bite; any successful attack Fort DC 19, initial & secondary 1d6 CON; save is CHA based

Unholy Grace: Add CHA mod to all saves and as a Deflection bonus

Weeping Dirge: When is chooses (which is almost always, except when moving silently), can spend a Free Action each round; all who hear the dirge must make a DC 19 WILL save or be shaken for the duration of the encounter. Once a creature has saved they are immune to that Wheep's dirge for 24 hours. Sonic effect, DC is CHA based.
[/sblock]
Sniffly the Wheep cries her way into the arena. The empty orbs of her eye sockets leak a vile, black ichor that streaks the creatures face and body coating its clawed limbs. As the ichor run into her mouth, it bubbles and pops, so that its constant wailing emerges as a gurgling keen.

She dirges her way to 80n100e and looks longingly up at sparkles.[sblock]Ready action to claw if sparkles gets into reach[/sblock]
 

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