CG vs. LE: Chaotic Good is Victorious!

Volkanor will remain elusive.[sblock]Ready to defensively cast pyrotechnics on the center of the wall of fire to make smoke if 20cc enters any part of the VZ south of his location.[/sblock]
 

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I am absolutely not supposted to be posting from work, but my laptop died while I was posting a move this morning and I feel cheated.

20cc will fly straight to 70n50e and attack for PA 9 (inside the wall) no sight no charge right? - if he can charge he will.
 

Yes, you need line of sight at the beginning of your turn to charge an opponent.

Round 592

As the invisible 20cc enters the Victory Zone, he ignores the flames (18 CL check), but cannot ignore the choking cloud of smoke that emanates from the wall of fire (at 80N60E) just as he enters the Victory Zone, although 20cc is not choking (32+2=34 Fort save). Neither combatant can see the other, although each can blindsense the other.

20cc misses because of the smoke.
 

The sweet smoke of home.

Volkanor will full attack. [sblock]Yay! Smoke preventing a hit and making a useful blind-fight feat - go baby![/sblock]
 

Round 593

A whole lot of dragon parts (six, if 20cc is counting) come through the smoke. Volkanor hits with one of each attack (best missing roll 40; worst hitting roll 45; one attack missed due to smoke). The total damage is 73-40=33 points. 20cc has 561 HP remaining.

Evilhalfling[sblock]20cc does not have Power Attack.[/sblock]
 


20cc does not fail that much, managing to hold his breath and hitting with everything but a wing and a tail (natural 1 and miss due to fog; worst hitting roll 39) for a total of 74-20=54 points of damage. Volkanor has 287 HP remaining.
 



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