CG vs. LE: Chaotic Good is Victorious!

Spike will keep doing what he's doing[sblock]Though trying to keep him head above water (do devils need to breath?)[/sblock]
 

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Spike:[sblock]Your head is below the water, and you must hold your breath or drown.[/sblock]

Keari's turn in round 223. She does not detect Spike's presence.
 


Round 223: Keari heals 23 hp and has 182 hp.

Keari:[sblock]Keep in mind that you must be at 0Z in the VZ for the VZ rules to take effect.[/sblock]

Spike:[sblock]You do not sink to the bottom (26 Swim check).[/sblock]

Spike's turn in round 224.
 


Spike:[sblock]You can hear Keari flapping beneath the roof to the southeast.[/sblock]

Keari:[sblock]You do not sense anything.[/sblock]

Keari's turn in round 224.
 


[sblock] bother I missed that and am feeling a bit lost. If he doesnt reappear, does he get the tie? or do I hold the tie off and get the victory - could we rewind and land a round earlier if hat would help? victory is more important than healing. [/sblock]
 

Evilhalfling:[sblock]It's possible that Spike doesn't know the situation either, so it may even itself out in the next couple of rounds. I won't allow a metagamed draw in any event. Keari is at 100N70E after taking two move actions to land.[/sblock]

Spike:[sblock]You hear the flapping stop.[/sblock]

Spike's turn in round 225.
 
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Let's try...[sblock]Major Image - "Spike" will squeeze out from behind the tree at 0n10e and "begin concentrating."[/sblock]
 

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