• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CG's IC Rescue at Rivenroar

With another howling shriek, Mognyr charges forward, vaulting the body of the dying drake to drive his falchion deep into the body of the remaining one.

[sblock=ooc] Charging howling smite vs. R1, crit for 19 damage. I would use rampage, but it's all over.[/sblock]
 

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The drake falls dead, leaving the room silent, save for the dripping coming from two large holes in the ceiling in the northwest and southwest corners.

OOC: 80 xp each.
 

Whorven looks around the room for any valuables that may be left behind. Hopefully this room wasn't the fate of the prisoners. He stands near the holes in the ceiling listening for sounds from above. Seeing only one exit to the room, the dwarf walks over to it, putting his ear to the door.

[sblock=ooc]I don't need to spend any surges. Press on through the door?[/sblock]
 


Argosin walks next to the dwarf and awaits the other to open the door to proceed, looking back to the others to ensure they're ready as well.

[sblock=OOC]
I should only have 2 AP's, I used 1 last fight
[/sblock]
 


Keyleth

While she rests a moment to prepare for the upcoming challenges, Keyleth asks the others: “Do you hear this voice as well? Maybe we should continue our exploration there.”
 

Mognyr takes a moment to remove his sword from the drake, then cuts several of its teeth free for later use as a trophy. He looks up as the others discuss their next step. One door, right? Direction is easy.
[sblock=ooc] I'm pretty sure I've only got one AP as well. I think I used one in the fight in the entranceway. [/sblock]
 

Status:
Mognyr HP 30/31[15], HS 11/15[7] SW; D(16|15,13,11); AP 1;
Whoven HP 33+3/33[16], HS 9/12[8] SW; D(18|15,12,12); AP 1;
Argosin HP 22/25[12], HS 6/8[6] SW; D(16|15,10,15); AP 2;
Vessel HP 26/26[13], HS 9/9[6] SW; D(17|14,12,16); AP 2;
Keyleth HP 21/24[12], HS 7/8[6] SW; D(15|11,12,16); AP 2;
 

You open the door which leads into a smaller chamber. The smooth stone walls are illuminated from the light coming off of a glowing magic circle inscribed on the floor.

You see an old woman behind a glowing barrier coming from the circle. Her muffled voice shouts, "Get me out of here!"

[sblock=Keyleth]Passive Perception > 20: You notice the barrier has a recurring flicker, possible just long enough to pull someone out while it drops out.[/sblock]
 

Into the Woods

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