BOZ
Creature Cataloguer
our DM used these badboys against us in the first adventure of our current campaign - of course, this was before he had 3E stats for them, before he knew i did work for the Creature Catalog, and before the Tome of Horrors came out!
well, just to get them to see the light of day, i took the statblock and basic monster info from way back in Dragon #63 - i didn't want to spoil the adventure for myself, so if you are able to provide more info on these monsters without giving away any spoilers i'd appreciate that.
even as 2nd level PCs, these guys kicked our butts!
CHAGMAT, WARRIOR
Medium-Size Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 15 ft, climb 30 ft
AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Attacks: Short sword +4 melee; or 2 claws +4 melee
Damage: Short sword 1d6+2; claw 1d3+2
Face/Reach: 5 ft by 5 ft/ 5ft
Special Attacks: Web
Special Qualities: Scent, all-around vision
Saves: Fort +1, Ref +4, Will +3
Abilities: Str 15, Dex 13, Con 12, Int 10, Wis 11, Cha 9
Skills: Climb +12, Hide +5, Listen +8, Search +8, Spot +8
Feats: Multiattack, Power Attack
CHAGMAT, CLERIC
Medium-Size Monstrous Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 15 ft, climb 30 ft
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Attacks: Club +2 melee; or 2 claws +2 melee
Damage: Club 1d6+1; claw 1d3+1
Face/Reach: 5 ft by 5 ft/ 5ft
Special Attacks: Web, spells
Special Qualities: Scent, all-around vision
Saves: Fort +0, Ref +4, Will +3
Abilities: Str 13, Dex 15, Con 11, Int 12, Wis 13, Cha 11
Skills: 24 Climb +9, Concentration +4, Listen +11, Search +9, Spellcraft +5, Spot +11
Feats: Alertness, Combat Casting, Multiattack
Climate/Terrain: Any underground
Organization: Solitary, band (1-5) or colony (10-20 and 1 3rd-5th level high priest)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Chagmats are a race of spider-like humanoids that dwell in large subterranean complexes. The creature’s torso is like that of a standard humanoid, with eight spider limbs. Six of these limbs serve as arms, branching off of the torso, and the remaining two serve as legs that support the body. The chagmat has eight eyes, clustered around the area where a human’s eyes would be on a human head.
Chagmats are all born as either warriors or clerics; the fighters are all brown, and clerics are all white. These two types are not able to interbreed, even though they are part of the same species.
Chagmats have their own language, and clerics can also speak Common.
COMBAT
Chagmats can be dangerous opponents, especially in large numbers. Each one can attack with two weapons, as well as two shields in each of their centermost arms. Chagmat clerics cast divine spells, just as any other clerics, though they tend not to use curative magic.
Chagmats can scurry up walls when not in combat, using their lower legs and two of their arms. They can walk normally on level surfaces, but while in a web the chagmats must use two arms and two legs.
Web (Ex): Chagmats are able to spin webs just as normal and monstrous spiders. Each strand is strong enough to support a chagmat as well as a single creature of the same size.
All-Around Vision (Ex): The chagmats’ many eyes allow them to see in a 270-degree arc from the direction they are facing. By turning their heads to the left and right, they can see all around them. These eyes provide them with a +4 racial bonus to Spot and Search checks, and they can’t be flanked.
Skills: Chagmats receive a +4 racial bonus to Climb and Listen checks.
Feats: Chagmats receive Multiattack as a bonus feat.
CHAGMAT CHARACTERS
A chagmat can either be a fighter or a cleric, and its class is determined at birth. Chagmat clerics can choose any two of the following domains: Chaos, Death, Evil, and Knowledge.
The chagmat first appeared in Dragon 63 (“Chagmat”, Larry DiTillio, 1982).


CHAGMAT, WARRIOR
Medium-Size Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 15 ft, climb 30 ft
AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Attacks: Short sword +4 melee; or 2 claws +4 melee
Damage: Short sword 1d6+2; claw 1d3+2
Face/Reach: 5 ft by 5 ft/ 5ft
Special Attacks: Web
Special Qualities: Scent, all-around vision
Saves: Fort +1, Ref +4, Will +3
Abilities: Str 15, Dex 13, Con 12, Int 10, Wis 11, Cha 9
Skills: Climb +12, Hide +5, Listen +8, Search +8, Spot +8
Feats: Multiattack, Power Attack
CHAGMAT, CLERIC
Medium-Size Monstrous Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +2 (Dex)
Speed: 15 ft, climb 30 ft
AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Attacks: Club +2 melee; or 2 claws +2 melee
Damage: Club 1d6+1; claw 1d3+1
Face/Reach: 5 ft by 5 ft/ 5ft
Special Attacks: Web, spells
Special Qualities: Scent, all-around vision
Saves: Fort +0, Ref +4, Will +3
Abilities: Str 13, Dex 15, Con 11, Int 12, Wis 13, Cha 11
Skills: 24 Climb +9, Concentration +4, Listen +11, Search +9, Spellcraft +5, Spot +11
Feats: Alertness, Combat Casting, Multiattack
Climate/Terrain: Any underground
Organization: Solitary, band (1-5) or colony (10-20 and 1 3rd-5th level high priest)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Chagmats are a race of spider-like humanoids that dwell in large subterranean complexes. The creature’s torso is like that of a standard humanoid, with eight spider limbs. Six of these limbs serve as arms, branching off of the torso, and the remaining two serve as legs that support the body. The chagmat has eight eyes, clustered around the area where a human’s eyes would be on a human head.
Chagmats are all born as either warriors or clerics; the fighters are all brown, and clerics are all white. These two types are not able to interbreed, even though they are part of the same species.
Chagmats have their own language, and clerics can also speak Common.
COMBAT
Chagmats can be dangerous opponents, especially in large numbers. Each one can attack with two weapons, as well as two shields in each of their centermost arms. Chagmat clerics cast divine spells, just as any other clerics, though they tend not to use curative magic.
Chagmats can scurry up walls when not in combat, using their lower legs and two of their arms. They can walk normally on level surfaces, but while in a web the chagmats must use two arms and two legs.
Web (Ex): Chagmats are able to spin webs just as normal and monstrous spiders. Each strand is strong enough to support a chagmat as well as a single creature of the same size.
All-Around Vision (Ex): The chagmats’ many eyes allow them to see in a 270-degree arc from the direction they are facing. By turning their heads to the left and right, they can see all around them. These eyes provide them with a +4 racial bonus to Spot and Search checks, and they can’t be flanked.
Skills: Chagmats receive a +4 racial bonus to Climb and Listen checks.
Feats: Chagmats receive Multiattack as a bonus feat.
CHAGMAT CHARACTERS
A chagmat can either be a fighter or a cleric, and its class is determined at birth. Chagmat clerics can choose any two of the following domains: Chaos, Death, Evil, and Knowledge.
The chagmat first appeared in Dragon 63 (“Chagmat”, Larry DiTillio, 1982).